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In Anima you can import your own models in FBX format, either Static or Rigged, and use them to populate your scenes.

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The static models cannot be animated by Anima because they don’t have a bone structure, but the advantage of adding them to the Anima library is that once imported, you can use them through the Drag & Drop Gallery panelthrough Anima Drop directly inside your 3D application thanks to the Anima plugins for 3ds Max MayaCinema 4D, and Unreal Engine. Take a look at the video tutorial available here to see how fast and easy it is to use this panel.

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