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ID – Unique string ID for the renderer. The corresponding spawner has to be started with the same ID. Automatic IDs are supported - if the spawner is started without an ID specified, the IP address of the spawner (the address that the server sees in case of multiple networks) is automatically used as an ID. The IDs can also use a Host:Role or a Host/Role naming convention. The Hostpart typically represents the machine name or IP address where a spawner is running, and Roleis an arbitrary identifier for differentiating render instances running on the same host. In this case, the spawners are started only with the Hostpart as an ID.

Operator – Specifies whether the instance is an operator instance or a render instance.

Neighbors Specifies that the renderer is a left/right/top/bottom neighbor of the renderer with the specified ID. Used for configuring overscanand edge blending. If not specified for a particular side, there won't be any overscanand edge blending on this side. Applies only for direct (continuous) orthogonal neighbors.


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The ID field is case sensitve. Please ensure you use the correct capitalization.

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