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This page introduces the settings found in the Sampler tab of the V-Ray Renderer parameters.

Overview

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The core of how V-Ray determines how to render your scenes can be found within the Sampler tab of the V-Ray Renderer parameters. Some basic information on each panel can be found below, but for more details, please see the dedicated pages for each section.

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UI Path

 

 ||Parameters tab|| > Sampler tab (with the V-Ray Renderer node selected)

 

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When CUDA/RTX is chosen as a rendering engine, all unsupported options are disabled from the parameters. 

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Image Sampler

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The Image Sampler panel controls overall image sampling. Raytrace renders, like V-Ray, shoot rays out from the camera to sample what is found in the scene to help determine what color each pixel will be in a rendered image. The settings used to adjust how V-Ray does this, and the relationship between pixels in the render, can be found on the Image Sampler (Anti-Aliasing) page.

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Render Region Division

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The parameters in this panel adjust V-Ray's rendering regions (sometimes referred to as buckets), when the Image Sampler Type is set to Bucket. A bucket is a rectangular (usually square) section of the currently rendered frame that is rendered independently from other sections. Buckets are used when V-Ray uses a non-progressive image sampler. For more information please see the Render Region Division page.

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