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This page gives some basic details about the Reflection Glossiness render element and how it is used in compositing.

Overview

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The Glossiness Render Element stores the image's reflection, sheen, or coat glossiness as a grayscale image that represents the degree of Reflection Glossiness set for materials in the scene. White areas have the most reflection glossiness, while dark areas have little.

 
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UI Path

 

||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > Glossiness

Attributes

 

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Attributes

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Type – Specifies the type of glossiness:

Coat Glossiness – Holds a float number with the value set in the Coat Glossiness parameter in the VRayMtl Coat Layer.
Reflection Glossiness — The amount of reflection glossiness for a material is set by its Reflection Glossiness parameter. For example, the V-Ray Material has a Reflection Glossiness parameter, and the Skin Material has parameters for primary and secondary reflection glossiness.
Sheen Glossiness – Holds a float number with the value set in the Sheen Glossiness parameter in the VRayMtl Sheen Layer.

Name – The text added to the end of the rendered file, when saved as a separate file (e.g. myrender.Glossiness.vrimg).

Filtering

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 – Applies the image filter to this channel. Image filter settings are in

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the AA sub-tab

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 of the Sampler tab

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 of the V-Ray

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 Renderer node.

Deep Output – Specifies whether to include this render element in deep images.

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