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This page provides information on the V-Ray GPU settings found in the V-Ray tab in the Render Setup window.  

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Overview

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Through the V-Ray tab in the Render Setup window you can access the settings of the Renderer, Global Illumination, V-Ray Frame buffer, and Environment. Depending on the chosen GI engine, a Brute Force or Light Cache rollout is also available under this tab.

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UI Path

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: ||Render Setup window|| >

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V-Ray

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tab (Renderer set to V-Ray GPU)

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Rollouts

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The GPU V-Ray tab consists of four or five (when GI is set to Light Cache) rollouts: 


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Render Settings Rollout

– Controls

Control GI settings and

sets

set the primary and secondary GI engines.

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Global Illumination Rollout

Choose the GI engine from this rollout.

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Light Cache

Fine-tune the Light Cache secondary GI engine.

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Frame buffer

Settings for

the 

the V-Ray Frame Buffer

 

(VFB).

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Environment – S
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Environment

Specify

pecify

colors and texture maps to be used during GI and reflection/refraction calculations.