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This tutorial is a general guideline on how to export geometry through the alembic format and render it with V-Ray for Maya.

It resolves some current limitations in the alembic import and shows how to easily use Custom attributes workflow from Houdini to V-Ray for Maya.

The Houdini setup will not be discussed in detail. You can check the provided .hip file available for download.


To download scene files: 

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titleDownload Assets
urlhttps://drive.google.com/open?id=1jC44PzZwMWcVPERyfa7tEZ8kBdjWZHzp




Want to follow along but don’t have a license?:

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titleDownload Free Trial
urlhttps://www.chaos.com/free-trial?utm_campaign=docs-tutorials&utm_medium=website&utm_source=docs.chaos.com


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