Page History
This page contains information about the V-Ray Edges Texture.
Overview
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UI Paths
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||mat Network|| > V-Ray> Texture: Procedural > V-Ray Edges |
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||out Network|| > V-Ray Render Elements node > V-Ray > Texture: Procedural > V-Ray Edges |
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Node
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Parameters
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Example: Show Hidden Edges parameter
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Anchor ConsiderSameObject ConsiderSameObject
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In this example, the cube and the cylinders are separate objects in the scene.
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. V-Ray Edges is used as a bump map on all objects.
When the Consider same object only is enabled the
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width | 40% |
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rounded corners effect is applied to each object individually.
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width | 40% |
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When the Consider same object
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only option is disabled the rounded corners effect is applied between the different objects.
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Example: Mode parameter
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