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Geometry objects and tools are available from a number of places in the user interface, most commonly from Create menu > VRay or the V-Ray Shelf.

 

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Virtual Geometry

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V-Ray provides a number of tools that create virtual geometry in the scene that looks like real geometry at render time, as opposed to actual meshes.

 

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Proxy Objects

Allows an external mesh to be imported at render time only

.  Since the proxy object's geometry isn't present in the scene, it will not take up resources and allows the rendering of meshes with triangle counts higher than Maya itself can handle

.

Find out more:

 

Proxy Objects

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Proxy Objects

 

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Procedural Fur

Creates simple procedural fur at render time

. Find out more: VRayFur
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Procedural Fur

 

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only but not present during editing.

Infinite Plane

Creates an infinite plane at render time that will have no visible end.

Find out more: VRayPlane

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Infinite Plane

 

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Metaballs and Iso-Surfaces

Creates

a raytraced iso-surface out of an existing particle system

at render time and is not generated as actual geometry

.

Find out more: VRayMetaball

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Metaballs and iso-Surfaces

 

Geometric primitive that can create

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Section

Section Clipper

Creates a simple plane at render time that can be used to

clip away parts of the scene without modifying the actual

scene

geometry

itself

.

Find out more: VRayClipper

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Section Clipper

 

Geometric primitive that can

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Renderable Curve

 

Turns a curve into a renderable object

. Find out more: VRayRenderableCurve
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Modified Geometry

These V-Ray tools modify geometry.

 

, without intermediate conversion to paint effects or polygons.

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V-Ray Decal

 

Projects one material on top of another.

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V-Ray Enmesh

 

Uses geometry as a texture to “coat” objects.

Modified Geometry

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Geometry Displacement

 

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Geometry Displacement

Allows higher detail to be added to a geometry object through displacement.

Find out more: VRayDisplacement
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NURBS Tessellation

Adds faces to a NURBS object. Find out more: VRayNURBSTesselation

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Tools and Utilities

The Geometry Tools and Utilities in V-Ray provide a variety of features for scene and object management.

 

Asset Inspection and Management

V-Ray provides two tools for asset inspection and management:

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NURBS Tessellation

 

Node that controls the quality of the NURBS subdivision of multiple NURBS surfaces.


Asset Inspection and Management

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V-Ray Mesh Viewer

 

This tool previews V-Ray mesh and alembic files. Can display both static and animated meshes.

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Scene Manager

 

Used to manage VRayScene files. It is useful for moving entire assets between platforms.

Object Management

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V-Ray Mesh Viewer

 

Object Management

V-Ray provides the following tools for object management:

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This tool previews V-Ray mesh and alembic files. Can display both static and animated meshes.

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NURBS Tessellation

 

Node that controls the quality of the NURBS subdivision of multiple NURBS surfaces.

 

 

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