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Enabled – Enables or disables the Environment the Environment Fog.

Color Color – Defines the color of the fog when it is illuminated by light sources.

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Left or right-click on any color slot opens additional color selection options. 

Emission Color Emission Color – Controls the fog emission (self-illumination). You can use this parameter to substitute the ambient illumination inside the fog, instead of using GI.

Emission Multiplier – A multiplier for the Emission parameter.

Fog Height – The fog is assumed to start from a certain Z-level height and continue downward indefinitely. This parameter determines the starting point along the Z-axis. 

Particle Distance – Controls the fog density. Larger values make the fog more transparent, while smaller values make it more dense.

Use Artificial Lights – When enabled, all artificial lights in the project will have an effect when rendering the environment fog. 

Affect Background – Enables or disables the tracing of background rays. 

Affect Secondary Rays – Enables or disables the tracing of secondary rays through the volumetric. 

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Infinite Ground Plane

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Places an infinite plane at the specified height.

Height – Specifies the height of the Ground Plane.

Material – Specifies a material for the Ground Plane. Note that selecting a V-Ray material from the drop-down list enables the Infinite Ground Plane. Respectively, removing the selected material disables the Infinite Ground Plane.  

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Note that the global material overrides do not affect the Infinite Ground Plane. If that is needed, the material should be changed manually.

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The Infinite Ground Plane scales the material assigned to it by a factor of 100. The material scale can be adjusted from within the V-Ray Asset Editor. In all cases where that material is assigned to other geometries, it is recommended to use a duplicate copy of it.

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