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This This page provides information on the V-Ray Falloff texture.
Overview
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UI Paths
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||mat Network|| > V-Ray> Texture: Procedural > V-Ray Falloff |
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||out Network|| > V-Ray Render Elements node > V-Ray > Texture: Procedural > V-Ray Falloff |
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Settings
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Color Tweaks
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Alpha Tweaks
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Example: Distance Falloff Type
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In the example below, the Type has been set to Distance Blend and mapped to the diffuse color of the V-Ray Material on the humbucker pickups on the guitar.
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Example: Falloff Colors
This example shows how Color 1 and 2 control the range of colors for the V-Ray Falloff's gradient when the texture is mapped to the V-Ray Material Diffuse slot. Color 1 is the main color for the object, while Color 2 gives it a tint. The distribution of Color 1 and 2 can be controlled by the Falloff Type and Falloff Direction Type parameters.
Here, we've set red as Color 1
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and yellow as Color 2. The Falloff Direction Type is View Z. By changing the Falloff Type, we control the gradient spread.
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Example: Falloff Type
This example shows how the different Falloff types affect the object's reflection.
Here, we have a V-Ray Falloff texture mapped to the Reflection color of a V-Ray Material. The Falloff Direction Type is set to View Z. Red and yellow are set as Color 1 and Color 2.
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Example: IOR
This example shows how the Fresnel IOR values affect the renderer.
Here, the V-Ray Fresnel texture is mapped to the Reflection color of a V-Ray Material. Color 1 and 2 are set to red and yellow respectively. The Falloff Type is set to Fresnel, and the Falloff Distance Type is set to View Z.
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