Page History
This page provides details on the Render rollout in the V-Ray Asset Editor.
Overview
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The Render rollout provides convenient access to common Rendering functions such as choosing the render devices or turning on and off V-Ray Interactive and Progressive mode. You are also able to choose from several Quality presets as well.
Many of the options in the Advanced rollouts are controlled by the combination of selections in the Render rollout. Depending on on CPU/GPU, Interactive/Production, and and Progressive/Bucket options options change the exposed options in other rollouts.
Changing the Quality preset preset sets a number of options with appropriate values for the selected preset. Generally, the Quality presets will work for a wide variety of scenes and you do not need to adjust the settings any further.
UI Path
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||V-Ray Asset Editor|| > Settings > Renderer> Render
Parameters
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Denoiser – Enables the Denoiser Render Element. Additional render elements are created automatically and appear in the VFB channel stack. When enabled, you can switch between NVIDIA AI denoiser, the V-Ray denoiser, the Intel Open Image, or an Auto regime. For more information, see the Denoiser page. Update Effects – Controls the regularity of post effects updates during progressive rendering - Denoiser, Lens Effects, Lighting Analysis. The steps go as follows: At the End (0% of maximum frequency) disables progressive updates. Instead, effects are applied after the render process is finished (but not if it is manually canceled). . For more information, see the Denoiser page.
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Hybrid Rendering with CPUs and the
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GPU Engine Anchor Hybrid Hybrid
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Hybrid |
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Starting in 3.60, V-Ray GPU can perform hybrid rendering with the CUDA GPU engine utilizing both the CPU and NVIDIA GPUs. V-Ray can now execute the CUDA GPU source on the CPU, as though the CPU was another CUDA GPU device. To enable the hybrid rendering mode, simply enable the the C++/CPU device device from the list of CUDA devicesGPU devices. For more information check the GPU Rendering page and the Render Parameters page.
The hybrid rendering mode does not require any special drivers. Furthermore, you can use the CPU as a CUDA GPU device even if you don't have an NVIDIA GPU and/or NVIDIA drivers installed. Meaning, this mode can be used on computers that don't even have GPUs. The hybrid render engine running on a CPU supports CPU supports the same features as features as the regular V-Ray GPU CUDA engine.
More info about the nature of Hybrid rendering is available at the blog post Understanding V-Ray Hybrid rendering.
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