Page History
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New features
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V-Ray
- Add new instancing backend for lower time to first pixel and optimized scene size
- Implement multi-threaded multithreaded "Compiling geometry" step for polygon meshes
- Add Houdini 20: GCC 11 build Linux builds support
- Add support for Houdini 20.0.590 production build
- Add support for Houdini 20.0.547 production build
- Update V-Ray Core to 6.2
- Make single installer for all supported minor HDK builds, per major HDK version
- Image File VOP "File Path" parameter promotion
- Add Preserve Geometry Borders support
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- "Save Cryptomattes Separately" toggle under the Image tab of the V-Ray Renderer ROP
- Add V-Ray Decal Displacement parameters
- Add ability to assign V-Ray Object Properties at the SOP level
- Add support for Resumable renderingV-Ray Material Metalness and Roughness AOVs
- Add support for the "Preserve Geometry Borders" toggle for SubdivisionToon environment effect support
- Add support for Unpacking nested instancers to improve time to first pixel
- Implement Python Post Translate
Lights
- for Light Select for Environment Fog with texture attached to it
- Add support for Houdini's native Parameter VOP
- Add support for positive and negative axis textures for the Triplanar textureAdd Light Attenuation controls
- Add "Path Guiding" for Light Cache GI to the V-Ray Render Settings
- Add "Adaptivity Clamp" option to the V-Ray Render Settings
- Add "Directional Strength" paramter parameter for V-Ray Rect Light
- Add "Adaptivity Prepass" parameter for Brute Force GI
- Add "Light Select Matte" toggle for isolating shadows over matte/holdout surfaces with Light Select AOV
- Add "Direct Diffuse Shadow" and "Direct Specular Shadow" modes for Light Select AOV
- Add custom OCIO control for providing a config file under the Units tab of the V-Ray Render Settings
- Add Phase Function control for the V-Ray Fog EffectAllow for separate material assignment for V-Ray Fur when using Displaced geometry as the source
- Add support for Per Area distribution type for V-Ray Fur with live geometry
- Expose V-Ray Fur "Lock to Surface" and "Reference Frame" for "Per Area" distribution type
- Add "Bump Delta Scale" control for the V-Ray Material
- Add support for Renderer ROP Material Overrides for Volumetrics
- crease data with subdivision through the "creaseweight" attribute
- Add support for shader overrides based on "scene_name" for Rayserver Instancer
- Add support for subnet connector VOP
- Add Sheen, Sheen Glossiness, Coat and Coat Glossiness AOV support
- Add "Light Select Matte" toggle for isolating shadows over matte/holdout surfaces with Light Select AOV
- Add "Direct Diffuse Shadow" and "Direct Specular Shadow" modes for Light Select AOV
- Support for VRScene unpacking with RenderStats, Wrapper or Multi ID material export from 3ds Max
- Add Volume Shader Velocity Smoothing "Threshold" and "Similarity" options
- Export the V-Ray Material SSS to the SSS render element instead of Refraction
- Add support for SOP level V-Ray Object Properties for packed disk primitive VDBsAdd N attribute sampling support through User Color VOP
- Add "Min.Pixel Size" render setting to support very small lights that are far from the camera
- Support Add support for Cryptomatte by attribute Attribute for Alembic primitives
- MtlX: Add GPU support for Mtlx Image's Signature type
- Add support for positive and negative axis textures for the TriPlanar texture
- alembic primitives and string string attributes placed over the packed alembic primitive
- Add "Bump Delta Scale" control Add "real_world_scale" parameter for the V-Ray Plane SOPMaterial
- Add V-Ray Decal Displacement parametersAdd support for VDB vector fields for Smoke ColorRenderer ROP Material Overrides for Volumetrics
- Add support for SOP level V-Ray Object Properties for packed disk primitive VDBs
- Solaris: add support for vec3 and float3 volumes for smoke color
- Solaris: Add support for live volumes
- N attribute sampling support through User Color VOP
Solaris
- Add support for Resumable rendering
- Add support for the V-Ray Toon environment effect through the Single VOP and the Solaris: Add support for V-Ray Clipper through the Render Geometry Settings LOPSolaris:
- Add OSL support
- Add ability to assing V-Ray Object Properties at the SOP level
- Add support for V-Ray Material metalness and roughness render elements
- Add support for the "Preserve Geometry Borders" toggle for Subdivision
- Add support for Light Select for Environment Fog with texture attached to it
- Add support for Houdini's native Parameter VOP
- Add proxy preview type in VRayScene import
- Add export for V-Ray crease data with subdivision
- Add support for crease data for meshes
- Add support for shader overrides based on "scene_name" for Rayserver Instancer
- Add CUDA/RTX support for the Random VOP
- Add support for Bitmap Buffer frame overrides allowing linear/loop/ping-pong/hold playback of texture sequences
- Add support for Instance node "Point Motion Blur" parameter
- Add support for subnetconnector node
- Solaris: Implement "Trace Sets"
- support for Unpacking nested instances to improve Time to First Pixel - through the Render Settings LOP
- Implement Python Post Translate support through the Render Settings LOP
- Add support for VDB vector fields for Smoke Color
- Solaris: add support for vec3 and float3 volumes for smoke color
- Solaris: аdd support for live/native Houdini volumes
- Solaris: Add support for V-Ray Clipper through the Render Geometry Settings LOP
- Solaris: Add support for OSL texture and material
- Solaris: Add support for Trace SetsGenerate velocity out of vertex animation for Velocity AOV if not present
- Solaris: Use V-Ray Camera settings for viewport IPR
- Solaris: Instance detection to reduce time to first pixel and RAM used for rendering
- Solaris: Added COP (/img) nodes support
- Solaris: Write denoiser gen. generated render elements through Hydra Solaris: Add an option whether to use reference points or notfor standalone denoising post-render
- Solaris: Support for Cryptomatte primvars for instanced particles
- Solaris: Support for Cryptomatte primvars for instanced hair
- Solaris: Initial implementation of V-Ray light filters
- Solaris: Faster output for beauty render element through LPE (C.*)
- Solaris: Add support for Light barn door parameters
Fur
- Expose V-Ray Fur "Lock to Surface" and "Reference Frame" for "Per Area" distribution type
- Add support for Per Area distribution type for V-Ray Fur with live geometry
- Allow for separate material assignment for V-Ray Fur when using Displaced geometry as the source
GPU
- Add CUDA/RTX support for the Random VOP
- GPU: Add support for object properties reflection
- Add Render Channel Color support for Sheen and Coat
- Add Render Channel Glossiness support for Sheen and Coat
- Solaris: Faster output for beauty render element
- Solaris: Add support for barn door parameters
- Support for VRScene unpacking with RenderStats, Wrapper or Multi ID material export from 3ds Max
- Add Volume Shader Velocity Smoothing "Threshold" and "Similarity" options
- Export the V-Ray Material SSS to the SSS render element instead of Refraction
- GPU: Add support for object properties reflection/refraction mask in RTX mode
- Add GPU support for Mtlx Image's Signature type
Modified features
- Solaris: Add UsdUVTexture scale/bias support
- Solaris: Ensure smooth normals on crowd cache
- caches
- Cosmos: use space_multiplier for proper scaling of imported object
- objects
- Set Cosmos asset materials using a Material SOP instead of assigning the material at the object level
- Single Installer: add folder check
- Add support for Renderer ROP Material Overrides for Volumetrics
- Expose the "Scale Opacity by Scene Units" option of the Volume Shader so Smoke Alpha can be based on scene units rather than voxel count
- Hide BRDFHair3
- the old Hair3 material from the GUI
- MaterialX: Export all outputs present in TexFloatOp to TexAColorOp
- Add missing "Position Across Strand" output for the V-Ray Hair Sampler
- Show the"Use Focus Distance from Camera" parameter for the Depth of Field settings of the V-Ray Renderer ROP
- Expose the UV Bercon Variance Offset, Size and Angle as textureable parameters
- Enable IPR info logging by default
- Specified VFB History folder should be automatically created if not present on disk
- Combine Light materials and Lights with duplicate names in a single element when using Light Mix in "Instanced Lights" mode
- Solaris: Do not clamp velocity by default for Velocity AOV
- Apply Enmesh from Cosmos import on all selected object nodes Noise
- Rendering noise pattern may remain the same for a few frames even with "animated noise pattern" option enabled
- Ability to promote parameters for textures in VO
- VOP context
- Bump2Glossiness: rearange the UI
- Add support for automatic UV channel handling for VRScene materials from Houdini to 3ds Max
- Solaris: Strip instance prototype material path __Prototype_ prefixSolaris: Slow
- Speed up translation of V-Ray shaders
- Solaris: Improve
- Improved viewport volume speed Calculate min/max displacement and cusp in frameBeginsable history autosave when rendering animation
- USD: Add standalone V-Ray 6 builds
- Set /obj V-Ray light node shape to 'light' and color to yellow on creation
- Vantage: Instanced geometry is not loaded from live link to Vantage
- Allow post translate scripts to change VFB settings and layers
Bug fixes
- Solaris: toggling control on one of the Volumetrics settings triggers the VFB Wrong UI definition for SettingsOutput::img_saveCryptomattesSeparately
- LightSelect : shadow select modes are missing in Type dropdown menu
- Solaris/USD : "Use Blend Input" of TexFalloff breaks the IPR
- Solaris: TexFalloff is not updating in IPR
- Solaris: Light linker does not trigger an IPR update
- Solaris/USD: lightlinker
- Light Linker does not respect instances
- Solaris: Render hair and smooth normals on Crowd assets as Karma does
- Solaris: TexSoftbox ignores vignette
- Solaris: lightlinker
- Light Linker does not respect include/exclude when subobjects are used
- Solaris: rectlight
- Rect Light has wrong control parm definition for directional_strength
- Solaris: error
- Error when try
- trying to create vraystandardrendervars
- a V-Ray Standard Render Vars LOP
- Solaris: Light Filters go missing in Viewport rendering when changing the node display flag
- Crash when rendering multiple hair systems with GeomMayaHair plugins
- with different time/geometry samples
- SettingsLightCache parameter defaults
- Installer button for telemetry
- "Help make V-Ray better" is missing
- Installer will hang if you run the V-Ray installation while Houdini is open
- Solaris: Crash with the p_ref AOV
- Solaris: Cylinder light flickers on every frame
- Solaris: V-Ray light filter has
- filters have stopped working
- MaterialX: MtlX Mix VOP in "Surface Shader" mode has no effect
- Instanced light transforms are ignored
- Very small lights will flicker or completely disappear from final render
- Solaris: when no lights are present in /stage, a default light with very high intensity is generated for husk with Houdini 20.0.506
- Houdini 20: V-Ray Material builder is not shown in the menus by default
- MtlX: UVtiling and UVoffset parameters of MtlX Tiled Image are not working with V-Ray
- Volumes in Volumetric Geometry mode disappear when object level transform is different from
- modified
- Hang on sequence render end on Linux with hython and volumes when passing a python file with a list of Houdini files to render
- Hang when rendering volumes with Motion Blur starting Nov. 23, 2023
- Solaris: Discrepancy between Production and Interactive when rendering volumes
- Failing NodeJS scripts for the cloud builds from stable/houdini/6.1 branch Aperture offset with data window
- Aperture Offset with Data Window doesn't work
- Render Region in Solaris is wrong in Houdini 20 environmentFog as Node::volume renders black/grey when domelight shadows are ON
- Environment fog container renders empty when Dome Light shadows are enabled
- Hair crash/hang when there are repeating vertices on the same hair strand
- "Mix. Map" is always exported and used for V-Ray Mix texture, making the "Mix Amount" parameter redundant
- Wrong export and rendering for UV Projection for Solaris and vanilla Houdini
- Compiling geometry in V-Ray Standalone with specific scene takes high amont
- amount of time
- Solaris/USD : MtlX Geometry Property Value has stopped working
- Enabling the "W Coord" for Hair will cause the Z component of custom attributes to be overriden
- overridden when read with UserColor VOP
- Solaris/USD : user_attributes_bin not exported in latest nightlies
- Custom primvars have stopped working with the latest nightly builds
- Solaris/USD : instances stopped working
- Instanced geometry is not showing in Viewport render with the latest nightly build
- Solaris/USD : VolumeVrayToon rendered white even that correct color is written into USD
- Wrong color for V-Ray Toon effect
- Solaris/USD : BRDFLight doubleSided and emitOnBackSid has no effectMaterialX: a lot of mtlx textures failed after latest mtlx changes
- Light material's "Double-Sided" and "Emit on Back Side" options have no effect with the latest nightly build
- Solaris/USD : expose occludeLights
- "Occlude Lights" parameter for Rectandle
- Rectangle, Disc and Sphere lights
- Different displacement on Linux and Windows on a triangle fan with a degenerate triangle macos
- Mac OS: Qt
- QT errors when rendering with Husk
- Ocean Spectra's pointmask doesn't work correctly when the grid is offset
- Solaris: Artifacts in Noise Level AOV when rendering through Husk using the Bucket Sampler
- Blank Velocity pass when Displacement is enabled
- Solaris -
- : Motion Blur and Depth of Field are disabled by default for Husk BRDFScanned
- Scanned material: file parameter has wrong value
- Disabling the Render Stats "Cast Shadows" option has no effect for self-shadowing when used in a Material Override shading network
- MacOS: Immediate crash on render and/or VRScene export
- Solaris/USD : attenuation parms
- parameters for lightmesh
- mesh light have wrong names
- Ocean Spectra "cusp" output has varying intensity during animation rendering causing a flickering effect
- Cosmos: textures of cosmos assets not rendered starting with builds from July 12
- Cosmos: Missing textures asset materials) Solaris/USD: osd_subdiv_enable is enabled for cube mesh
- Solaris/USD: wrong bitmap path when <frame04> in file name
- Solaris/USD : attenuation control for lightmesh are not exposed Export Camera Screen Window X/Y
- Export Camera Screen Window X/Y parameter for each frame in the VRScene file
- Inability to choose In / Out Color Space Parameters with aces-v1.3_ocio-v2.1 config
- Ocean Spectra Wave Instancing - crash when "Radius" option is disabled
- Ocean Spectra Wave Instancing artifacts when instance point radius overlaps for multiple points
- Solaris -
- : Camera Aperture Offsets are ignored when rendering through Husk with V-Ray
- Significant rendering slowdown with Ocean Spectra displacement between Core 6.0 and 6.1
- The Sun Light Clouds "Seed" parameter should default to "0" instead of "1024"
- The first render after disabling "Override Camera Resolution" on the Renderer ROP is cropped incorrectly
- normal_uvwgen not exported for BRDFBump and TexNormalBump Potential
- Resolved unnecessary object cooking
- Wrong alembic frame is loaded when using a looping sequence with Motion Blur enabled
- Missing export for nodes inside Subnet VOPs when using a Parameter VOP to create the I/O sockets
- Solaris: missing primvar export when Reference LOP "Make Instanceable" is enabled
- Velocity AOV output is wrong when using a Digital Asset for the Render Elements parameter on the V-Ray Renderer ROP
- Changes to Log Verbosity aren't being saved when changing it after ending IPR session
- Support for the Alembic file format for V-Ray Fur
- Render Elements are not exported separately when Write Deep Data is enabled
- Animated Focus Distance parameter is not exported when Physical Camera is not present
- Update V-Ray Fur distribution slider range
- Alembic Velocity blur bounds are computed based on geometry time samples blur
- Support for Displaced Geometry for V-Ray Fur
- Solaris: IPR is not updated on shader parameters change
- Wrong V-Ray Material SSS with Rayserver Instancer enabled
- Solaris: V-Ray Dome Camera FOV is not correctly exported
- Solaris: Materials always force create a preview shader
- Solaris: Translate promoted parameters to the main shader primitive
- SOP level material assignments are ignored for instanced Alembic primitives using Rayserver Instancer
- LightMix: all materials are rendered as AOV when Light groups are Instanced Lights
- V-Ray About Window is too big
- Data conversion for socket type "color" to socket type "vector" fails
- LPE: wrong contribution when light LPE tag is used
- Solaris: VRayToon
- V-Ray Toon material is not working
- EULA: installer does not save ".eulaAcceptedXXXXXX..." file , so second acceptance is required in Houdini
- Solaris: VFB may be not shown for husk
- Solaris: Missing geometries with detectGeoCopies sometimes
- instancing detection on linux
- Linux
- Plastic Translucent Cosmos Materials render incorrectlyChangeLog: updated changelog in 6.1 RC3 is wrong
- renders incorrectly
- Textures' parameters do not show up in Houdini 19.5.605 on OSX
- Cloud: job is not uploaded to cloud
- Add VFH_TAG_ROP_IPR for ROP parameters which are not handled by IPR
- Solaris: lights attenuation is not taken into account
- Wrong parameter label for Transform Matrix Rotation Order control
- Bump2Glossiness: not accessible in UI
- GeomPlane: real_world_scale is not exported
- VRayDecal: wrong displacement amount V-Ray Renderer
- Wrong displacement amount exported for V-Ray Decal
- V-Ray Renderer "Show Frame Buffer" button does not work until V-Ray is initialized through a render
- Bump does not work when Attributes are added to the Triplanar
- Solaris: Match multiple texture user tags Invalid Plugin ID warning
- Object Properties visibility settings have no effect for very small objects when Subdivision is applied
- Cast Shadows option from V-Ray Object Properties does not work with static geometry when a material is assigned
- Solaris: vector displacement options are not exported
- Solaris: Instanced volume - invisible prototypeSolaris:
- export float AOVs for Denoiser "defocusAmount" and "noiseLevel"
- Very slow forced materials translation
- Mesh Light disappears on second frame of a sequence render in GUI rendering only
- 3ds Max VRMat import of VRScene material coming from Houdini has no UV mapping
- Solaris: TexPatternID missing attribute registrationSolaris:
- Duplicated frames when rendering specific USD with Husk
- Velocity render element with motion blur disabled causes triplanar offset
- Post Translate script effect is lost during IPR for Physical Camera, if changes to the camera parameters are made
- Solaris: Render Region is sometimes not updated correctly until a camera move
- Crash or Freeze when scrubbing the timeline while IPR is active
- Environment Fog is missing from Light Select AOV if the fog is textured
- GPU: Matte Shadows is wrong with Rect lights when Shadow Bias is very low
- Slow export for VRScene files when batch rendering
- Solaris: Performance issues on some configurations with certain Ocean setup
- Solaris: V-Ray Sampler bumpNormals output is wrong for rayserver
- Solaris: TexSampler::
- V-Ray Sampler random_by_polyShell does not work with rayserver instancer
- Solaris: velocity
- Add support for Velocity AOV with disabled motion blur
- Solaris: Instanced objects
- Cryptomatte for Material Name and Material Path modes has wrong manifest
- Pack Scene command throws an error with latest builds
- Popping alembic transform when motion blur is enabled with Duration of 1.0 and Interval Center of 0.0 when exporting single VRScene for entire sequence length
- Solaris: Discrepancy in Mapping compared to VMaya
- V-Ray for Maya with a provided .USD file
- Specific tiled EXR file returns black color when applied as texture due to only channel present in file being rgb.R
- LPE light tags are not treated as events which causes wrong output for tagged lights
- GI from all lights is included in Light Select when using LPEs with Light Cache instead of Brute Force TexOceanSpectra
- Ocean Spectra texture with motion-blur produces slightly different displacement than without motion-blur
- Solaris: parts of the geometry are missing when render via huskSolaris:
- display flag change makes all the geometry to become
- go transparent
- Wrong transforms in Hydra with specific USD scene Installer: silent install is not working
- IPR: decal
- Decal displacement is not handled by IPR LightMtl
- Light Material: texture as color multiplier produces different result than direct value
- LightInstancer: Instancing
- Add support for instancing of textured lights
- Primary visibility for geometry with overlapping parts cuts to alpha
- V-Ray Enmesh: add support for alembic as source and reference objects
- V-Ray Enmesh: add support for packed source and reference objects
- Installer: prevent installing over running V-Ray if Houdini or Husk are running
- Instanced objects transform is ignored when using Light material with Direct Illumination t)
- Solaris: Displacment
- Displacement VOP parameter "Use Global Settings" is ignored ColorCorrectMaya
- Color Correct VOP is not exported to .vrscene when GPU is chosen Solaris: Displacement - override settings globally not working
- High memory usage and geometry compile time when using Alembic with instanced shapes instead of vrmesh
- MaterialX Color Ramp has wrong output when used with a Geometry Property Value sampling the UVs of the geometry
- Solaris empty viewport when using Distributed Rendering
- VRScene Material Import fails due to missing plugins: MayaMultiplyDivide
- MultiplyDivide and TexPlusMinusAverage
- PlusMinusAverage
- Solaris: Changing the material connected to the output node of a V-Ray Material Builder VOP does not cause an update
- VRayDirt's "Ignore Self Occlusion" does not work
- Solaris - "Use" options for SettingsEnvironment from Dome Light for GI/Reflect/Refract/Secondary Matte are not used
- Standalone: illumination masks exported from VFH not rendered in standalone
- Incorrect motion-blurred displacement when expansion type is dynamic
- Light Textures - <frame> token is exported in the file path instead of evaluating the expression
- Deadline: ${FBATCH} is not evaluated correctly
- Incorrect displacement for moving objects motion-blurred with geom_samples >= 3
- Crowd: Smaller values of Random Clip Offset lead to wrong render results
- Add OCIO to color space menu
- Wrong results with latest V-Ray Next stable when Triplanar and ColorCorrection is used
- Various issues with V-Ray windows on Linux VFB - using an EXR as
- VFB - using an EXR as Background image with "As Foreground" enabled causes the image to go black
- VFB - do not tint RGB channels when displaying them isolated
- IPR: velocity blur is not updated when changing shutter speed of physical camera
- Render Region resizes unproportionally when Camera Resolution is increased IPR: Costant
- Constant updates for volumes when changing shader params if Motion Blur On and rendering the last file in the VDB sequence
- Solaris: custom volume used for smoke color is not rendered correctly
- GeomParticleSystem plugin has the parameter "age_pp" twice
- Square artifacts on using Adaptive DomeLight
- Dome Light on GPU
- Crowd: Missing delay in animation when rendering the whole sequence compared to smaller frame ranges Exception in Core if you use .vrscene Shader Overrides without typing Scene Name
- Wrong applying and mapping of imported via .vrscene materials
- Wrong mapping after Unpacking to Polygons a .vrscene exported
- export from 3dsMax BakerTool: expose more controls in UI
- Crowd: Discrepancy in animation result when rendering sequence and per frame in a specific scene - missing agents
- Wrong material assignments when using animated switch node and uploading to Chaos Cloud
- Solaris: options in Display Options > Renderer are not handled Solaris: imposible to select anything in the viewport when V-Ray is set as viewport renderer
- Solaris: float to color automatic conversion does not work
- Missing texture animation export for particular scene on first export, if no GUI render is initiated
- Solaris: crash when shader has wrong connection
- Add native support of light labels in the LPE manager
- Regression: In GPU mode materials are showing black when Merge SOP is used and Visibility is enabled
- VFB rendering is making Houdini unresponsive on macOS Monterey Ocean surface sometimes differs from
- Ocean surface sometimes differs from the one in Houdini
- Animated shader parameters are not exported for static meshes
- Add support for RGBA Combine VOP for GPU
- BitmapBuffer: <frame0*> support
- Displacement via V-Ray TexTriPlanar results in holes in the geometry with specific scene If you save the .hip file for the first time in the current session Use Project Path isn't enabling VFB History
- Triangular artifacts on packed .abc when Bitmap Filtering type is not set to None or Nearest
- Immediate crash when Denoiser and PhxShaderSim material
- Volume Grid shader with the Volumetric Z-Depth parameter set to 'Separate V-Ray Element' is added on volumes
- Hang after render of packed geometry is finished and when exporting .vrscene
- .vrscene
- Lighting discrepancy between CPU and GPU results when Direct Light is used with Intensity higher than 1
- Enable Probabilistic Volumetrics by default
- Empty About V-Ray window
- GI isn't working in IPR in latest nightly builds
- The intensity parameter of the Rect Light has no effect when using V-Ray GPU if the light is textured and "Directional" is set to 1.0
- Lighting discrepancy between CPU and GPU results when LightDirect is used with Intensity higher than 1
- Screen Window Size is doubled when Motion Blur is ON or V-Ray RenderChannelVelocity is used
- Animatable img_dir and img_file shouldn't be exported by submitting .vrscene to Chaos Cloud
- Unpacking to polygons disrespects UVs from .vrscene files exported from 3dsMax
- Rendering alembics is much more slower than rendering unpacked geometry on powerful CPUs
- Houdini 18.5.633 : Failed to start network server: [loadLib] -1: dlopen failed:
- Installation issues with the latest nightly builds
- Forced materials * uses the wrong material from the Material builder
- Segmentation fault in Py3 Houdini builds only
- Enable Probabilistic Volumetrics by default
- Missing bitmap color difference between CPU and GPU
- Expression including frames and subframes on alembics isn't working properly with V-Ray Core 5.10.20
- Zero Infinity Depth is broken when Filtering is enabled
- OCIO in 5.10.20 is up to 4x slower then in 5.00.xx
- Light Lister Refresh button isn't working on python 3 builds
- Point attributes on .abc aren't working on GPU without unpacking it
- Rendering alembics is more than 3 times slower than rendering unpacked geometry on powerful CPUs
- n IPR VFB2 isn't updating the V-Ray Log information to the end
- Empty About V-Ray window
- Alembic: Expose face sets as map channels
- Update V-Ray top node to work with new V-Ray 5
- Use Project Path checkbox isn't enabling History in VFB
- invisible VFB if V-Ray is used first in Solaris
- Velocity is not applied in GPU rendering Solaris: creating a V-Ray Material Builder in material library lop throws an error
- V-Ray Clipper does not work for Lights
- Mesh lights are clipped by V-Ray clipper even when "Clip Lights Geometry" is disabled
- Solaris: creating a DomeLight causes a crash
- LightMix: light type "Full"
- Incorrect import of reMap value from a .vrscene file, exported from Maya
- VFB gets smaller and smaller everytime render is started
- UVs for textures generated by UVW Explicit are not used when the texture is used for Bump LensEffects - effectresult element is missing in vfb and not saved in exr or as separate file
- is disabled
- Falloff Curve is faulty set to Constant interpolation when TexFalloff texture is unpacked from an imported . vrsene
- vrscene file
- LightMesh - does not handle path to sop node
- Unpacking to polygons provokes error and crash with a specific .vrscene
- Start V-Ray in Server Mode issue on OS X
- Linux: VFB2- color selector for lights in LightMix is not opened/visible Starting a render disables the
- VFB2 history and clears the history folder pathVFB2
- resizes by itself on render if the layer panel is collapsed
- VFB constantly loses focus on OSX and gets hidden behind the main Houdini window
- Disable light materials option of the V-Ray Renderer has stopped working
- Ignored ROP parameters when changing camera to animated one
- Failed to create node for plugin TexBezierCurveColor when unpacking a vrscene from 3ds Max
- Attributes are not correctly interpolated for geometry with OpenSubdiv applied
- Objects imported from vrscenes disappear randomly when rendering animation on the GPU
- Attributes are not correctly interpolated for geometry with OpenSubdiv applied
- stoping render with ESC when VFB is closed does not actualy stops the render
- Errors when unpacking vrscene to polygons
- Hair Properties geom_splines toggle breaks material assignments with Multi Material for GeomMayaHair environment path with expression isn't evaluated correctly
- V-Ray ROP inside an HDA is not handling referenced parm when HDA is locked
- A big difference between material with and without dispersion
- Crash when sent to cloud without camera
- Light Instancer with 100k lights failed to render on Chaos Cloud
- Textures assigned through image file path tokens referencing a string attribute are ignored when rendering on the Chaos Cloud
- Hang or crash when assigning a COP network as texture during IPR on OSX Connecting displacement during IPR is not updated on MAC
- VRayClipper - result is not updated in IPR
- VRayClipper - object node transformations are not handled
- clicking on a parameter in material assigned to a hairgen object causes object to disapear in viewport
- Alembic with baked shop_materialpath loses its material when subdivided via GeomMeshFile
- assignment when subdivision is applied
- Baked maps for mesh with normals tputs black elements
- UV Channel Named exports UVWGenProjection when used directly in ImageFile
- Wrong results for Normals and BumpNormals AOVs when rendering with GPUWrong message printed in console when a bitmap is not found in a network location
- when rendering with GPU
- Environment Fog is missing in Light Select element when Deep Output is enabled
- Stop button on the VFB does not kill network location requests for files or textures with network paths
- Preview of .vrscene with many proxies is very slow - add proxy preview type and cache data in preview
- camera choosen in render view is not taken into account, ROPs camera used instead
- IPR: per-primitive displacement changes primitives which affects, when parameters are changed
- IPR: object imported into subnet disappear when material parameter is changed
- Textures provided to TexOSL
- OSL Texture as input are not evaluated vrscene
- VRScene viewport preview is broken on Windows
- VFB gets smaller and smaller every time it shows Differences
- Difference in refractive objects rendering between CPU renders differently than CPUIPR/CUDA with high MaxDepth in refractions
- , IPR and CUDA rendering.
- Geometry node's Render>Geometry>Point scale parameter is not considered when rendering packed alembics
- The position of an animated camera is not updated when changing the timeline frame during an IPR session
- IMG/COP is not updated in IPR IPR - volume is rescaled when some of the VolumeGrid parameters are changed
- an animated camera is not updated when changing the timeline frame during an IPR session
- Crash in a specific scene with adaptive lights
- Crash when rendering particular vrscene with Standalone on Linux =
- GPU: BRDFHair inside MtlMutli is not rendered
- No image output if the scene is not saved to a file too.
- Forced hidden objects are not rendered
- VFB disappears when deselecting the Houdini window on Linux
- SettingsLightLinker include_exclude_light_flags are flipped for PhxShaderSim when rendering with V-Ray GPU
- IPR not updating copied instances
- Switch with expression is not updated in IPR
- Channel Reference in redered
- rendered image name is not evaluated correctly ang
- Hang when changing resolution in VFB IPR
- Mesh and Hair merged in the same object breaks material assignmentsCreating
- assignments
- Creating lights and geos
- geometry during IPR leads to some light include/exclude issues
- IPR not handling geo
- object level transformations with expression
- Cryptomatte by attribute is not working on crowds Deleting a light is not captured by
- IPR IPR
- - first created light is not disabling the default one Effect Environment in Aerial Perspective effect produce very different result compared to maya
- IPR is not always updating regular mesh copied to simulated points
- Crash to desktop when mesh geo is switched to a packed one IPR breaks the rbdfracture SOP
- IPR not handling SOP transforms
- Houdini Digital Asset crash with "V-Ray Environment" or "V-Ray Render Elements"
- Crash in VFB when switching between images in the History panel
- Freeze with specific user scene by trying to select nodes on first IPR run
- Crash when attempting to import a Cosmos asset
- Crash in standalone sequence render of volumes from a single VRSceneCrash on render start with V-Ray 6 nightly builds from Dec. 01, 2023
- volumes from a single VRScene
- Crash when changing MaterialX Image VOP's "Signature" parameter back and forth
- Crash on export when particles with velocity are present in the scene IPR:
- Crash changing framesV-Ray Deadline: crash
- when wrong parameters are setCrash when
- rendering with instanced lights and using LPEs
- Crash error on Linux with V-Ray 6.1
- GeomInstancer: Crash with LPE in particular case
- Linux: Immediate crash on render and/or VRScene export
- IPR hang if Render Node license is not present Houdini 19.5.605 Crashes with Parameter Menu opened with a hot key on OSX
- Houdini Crashes when Cosmos Assets are imported
- IPR: crash on exit after an IPR session
- Geometry compilation fails for specific Alembic file with Displacement assigned to it
- Crash on exiting Stage/Houdini when a render is initiated in both Solaris and Regular
- Hang when attempting to import a specific VRScene containing instanced alembics
- when attempting to import a specific VRScene containing instanced alembics
- OSL: Crash when loading a particular OSL
- Crash subdividing invalid topology
- Core: Tessellated hair IPR update crash
- Solaris: Tessellated hair IPR update crash
- Crash when starting IPR before a production render with specific scene OSL: instant crash when try to load particular osl
- file
- Crash in IPR when modifying the render region while scene changes are synced
- Solaris: crash when change renderFlag from materialX to vray material library lop
- VRayProxy: Hang after second Render to Disk
- crash when disbale physical camera settings during IPR in "Render View" or viewport
- crash if start a render after an ipr session Karma hangs on sequence renders when V-Ray in installed
- changing the render flag from MaterialX to a V-Rray Material Library LOP
- Setting "Screen Window Size" to negative during IPR crashes VRay
- V-Ray & Houdini
- Solaris: crash
- Crash when enable
- enabling than disable
- disabling "instancable parm
- " parameter of configureprimitive
- Configure Primitive LOP
- NUMA Standalone render fails in scene with a lot of Alembic files that have a large number of attributes
- Crash on last alembic frame export when motion blur is enabled and using per-frame alembic files
- blur is enabled and using per-frame alembic files
- Immediate crash when importing big .aur files in V-Ray Volume Grid Cache
- OSL: crash when redraw UI after render
- Crash when Reflection Glossiness is present before Light Mix element in AOVs channels container
- Crash with LightInstancer
- Light Instancer and 250K lights
- In a newly created blank scene using certain python code provokes a crash
- Solaris: Immediate GPU crash after using Instancer
- Crash when importing materials from .vrscene
- Exception in Core when using frag file in a TexGLSL
- GLSL Texture as Extra Texture AOV
- Crash after rendering with IPR after production render with LightMix
- Light Mix in the sceneCrash when trying to render one or both pyro simulations in a particular
- scene
- Alembic: Crash with polygon with 1 vertex
- GPU crash with a specific setup including V-Ray UVWGenExplicit
- UVW Explicit and BerconNoise
- Bercon Noise
- Crash or Hang when rendering a sequence with Phoenix Foam Shader assigned to particles
- Crash after closing Houdini on Linux and OSX
- V-Ray 5: Houdini will crash on OSX and Linux when using File -> Exit after rendering with V-Ray Crash
- when enabling matte/shadow object properties options while GPU IPR is running
- V-Ray 5: IPR crash when frame is changed
- Crash when start IPR from VFB and VRay ROP is in HDA Crash when IPR is stoped on Mac OS
- Crash to Desktop if Volume Grid Shader is copied during an IPR session
- Animated SettingsOutput "img_file" and "img_dir" can't be overridden with -parameterOverride
- Export the smoke volume to PhxShaderCache even if rendering of smoke is disabled to ensure the transform is inherited from the smoke field
- Solaris: displacement is not updated for changes to the input shading graph
Build 6.10.09
Official Release, Update 1
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