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This page contains information about the V-Ray Softbox Texture.
Overview
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V-Ray Softbox is a procedural texture that can be used with a V-Ray Light to simulate the illumination coming from a Soft Box light source.
The example shown here shows the shader ball with a reflective material lit by an environment light with a V-Ray Softbox Texture applied.
UI Paths:
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||out Network|| > V-Ray Render Elements node > V-Ray > Texture: Procedural > V-Ray Softbox
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Settings
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Radial Vignette
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Vertical Vignette
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Horizontal Vignette
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Frame Vignette
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Spots
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Color Tweaks
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Alpha Tweaks
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Placement
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UV Noise
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Gradients
The Gradients options allow the user to blend gradient textures on top of the V-Ray Softbox texture. You can add a gradient in the U and V direction and place a frame - which is a gradient in both directions.
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Gradients
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The Gradients options allow the user to blend gradient textures on top of the V-Ray Softbox texture. You can add a gradient in the U and V direction and place a frame - which is a gradient in both directions.
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Example: Hot Spot vs Dark Spot
This example shows the difference between Hot Spot and Dark Spot modes. The Base Color is grey and the Tint Color is white. The Multiplier is set to 0.1.
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