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This page provides information about the Lighting Render Element in V-Ray for Cinema 4D.

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Overview

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 The Lighting Render Element stores direct lighting information from lights in the scene , and materials as lit by the lighting. This render element can be used to brighten, lessen, or tint the direct lighting in a composite.

The VRayLighting render element is the same as VRayRawLighting multiplied by VrayDiffuseFilter. VRayLighting is provided as a convenience to the compositor.

This render element can be used to enhance the direct lighting in a scene after it is already rendered. See the example.

 

UI Path: ||V-Ray|| > Render Elements > Lighting

How to add a render element to a scene

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Properties

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Enable Deep Output –  Specifies whether to include this render element in deep images.

Color Mapping –  – Applies the color mapping options specified in the Color mappingMapping rollout of the V-Ray tab in the Render Settings window to this render element. This option is enabled by default.

Consider for Anti-Aliasing – When enabled, anti-aliasing is used where possible.

Filtering –  Applies an image filter to this channel.Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.

Vfb Color Corrections – Applies the post-render color adjustments made from the VFB.

Denoise – Enables the render element's denoising, provided the Denoiser render element is present.

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Example: Enhancing the Direct Lighting

In this example, the direct lighting in the scene is tinted and reduced to create a more warm feeling. This is done by adjusting the Multiplier VFB property of the Lighting render element.


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