Page History
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Car Paint 2 is available starting with V-Ray 6. |
Overview
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UI Paths
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||V-Ray Asset Editor|| > Materials (right-click) > Car Paint 2
||V-Ray Asset Editor|| > Create Asset (left-click) > Materials > Car Paint 2
UI Options
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Parameters
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Some parameters are available only in Advanced mode.
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Flakes Parameters
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Some parameters are available only in Advanced mode.
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Coat Parameters
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Some parameters are available only in Advanced mode.
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Reflection Options (All Layers)
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This rollout is available only in Advanced mode.
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Multipliers
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This rollout is available only in Advanced mode.
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Material ID
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Viewport Display
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Override Control
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Can be Overridden – When enabled, the material can be overridden by the Material Override option in the Settings.
Attributes
For more information on Attributes, see the Attributes section of the Materials page.
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The Attributes available for the Car Paint 2 material are as follows.
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Outline
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The Outline attribute is available only when the engine is set to CPU. It is currently not supported for GPU.
Line Color – Specifies the color of the outlines.
Opacity – Specifies the opacity of the outlines.
Normal Threshold – Determines when lines will be created for parts of the same object with varying surface normals (e.g. at the inside edges of a box). A value of 0.0 means that only 90 degrees or larger angles generate internal lines. Higher values mean that smoother transitions between face normals can also generate a line. Setting this value to 1.0 fills curved objects completely.
Overlap Threshold – Determines when outlines will be created for overlapping parts of the one and the same object . Lower values reduce the internal overlapping lines, while higher values produce more overlap lines. Setting this value to 1.0 fills curved objects completely.
Width – Specifies the width of the outlines.
Inner Line Control – Enables a separate control for the inner edges.
Inner Line Color – Specifies the color of the inner lines
Inner Width – Specifies the width of the inner lines.
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Some of the global parameters have an effect on all materials with Outline attribute. These parameters are Width Type, Trace Bias, No Inner Edges, Visible in Secondary, and Compensate EV. |
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Raytrace Properties
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Visible to Camera – When enabled, makes objects using this material visible to the camera. Visible to Reflections – When enabled, this option makes objects using this material visible for to Reflection rays. Visible to Refractions – When enabled, this option makes objects using this material visible for the Refraction rays. Cast Shadows – When disabled, all objects with this material applied do not cast shadows. |
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Material IDsection
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ID Number – Isolates objects as an R/G/B mask in the MultiMatte render elements. ID Color – Allows you to specify a color to represent this material in the Material ID VFB render element.
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width | 35% |
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