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The Camera/Postprocessing tab includes the settings that affect the rendered image.

UI Path: ||Render settings window|| > Corona > Camera/Postprocessing tab

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Tone mapping

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Configure – Launches the tone mapping settings dialog. The available tone mapping controllers are:

Contrast
Green-Magenta Tint
Photographic Exposure
Saturation
Simple Exposure
Tint
Vignette
White balance
Advanced Filmic Mapping
Curves
Filmic Mapping
Tone Curve
Reinhard Highlight Compression
ACES Output Transform
LUT

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Size – This is the size of bloom and glare effect in the percentage of render size.

Bloom intensity – Linear scaling of the bloom effect (large, soft glow around bright areas); values greater than 0.0 enable the effect.

Glare intensity – Linear scaling of the glare effect (more focused glow with streaks); values greater than 0.0 enable the effect.

Color intensity – Adds color variation to the glare effect for additional artistic control.

Color shift – Alternates the colors created by the Color intensity option.

Include alphaIf enabled, the Bloom and Glare effect also processes the alpha channel.

Use legacy (v5) effect – Reproduces the bloom and glare behavior from a previous version.

Threshold – Only pixels brighter than this threshold are affected by bloom and glare. Increase this value to make the effect more localized around the brightest light sources only.

Streak count – Sets the number of streaks in the glare effect.

Rotation [°] – Alters the rotation of the glare effect.

Streak blur – Controls blurring of all streaks in the glare effect. A value equal to 0.0 results in very sharp streaks, while a value equal to 1.0 leads to over-blurred streaks.

Compute after renderIf enabled, the Bloom and Glare effect is computed at the end of the rendering process, instead of during the whole rendering.

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Sharpening

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Sharpening amount – Applies sharpening to the image. Increasing this amount leads to a sharper image, while setting the amount to zero switches off this filter.

Blur radius – Sets the pixel radius used during blurring. Higher values lead to a greater blurring effect.

Sharpening radius – Sets the pixel radius used during sharpening. Higher values lead to more extensive sharpening.

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All sharpening/blurring controls can be interactively changed during/after rendering in the VFB window.
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PageToIncludeSystem Requirements
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General settings

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Scene Environment

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Performance settings

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Frame buffer settings

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Secondary GI: UHD Cache

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Secondary GI: 4K Cache

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Team render