Size – This is the size of bloom and glare effect in the percentage of render size.
Bloom intensity – Linear scaling of the bloom effect (large, soft glow around bright areas); values greater than 0.0 enable the effect.
Glare intensity – Linear scaling of the glare effect (more focused glow with streaks); values greater than 0.0 enable the effect.
Color intensity – Adds color variation to the glare effect for additional artistic control.
Color shift – Alternates the colors created by the Color intensity option.
Include alpha – If enabled, the Bloom and Glare effect also processes the alpha channel.
Use legacy (v5) effect – Reproduces the bloom and glare behavior from a previous version.
Threshold – Only pixels brighter than this threshold are affected by bloom and glare. Increase this value to make the effect more localized around the brightest light sources only.
Streak count – Sets the number of streaks in the glare effect.
Rotation [°] – Alters the rotation of the glare effect.
Streak blur – Controls blurring of all streaks in the glare effect. A value equal to 0.0 results in very sharp streaks, while a value equal to 1.0 leads to over-blurred streaks.
Compute after render – If enabled, the Bloom and Glare effect is computed at the end of the rendering process, instead of during the whole rendering.
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45%
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Sharpening
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50%
Sharpening amount – Applies sharpening to the image. Increasing this amount leads to a sharper image, while setting the amount to zero switches off this filter.
Blur radius – Sets the pixel radius used during blurring. Higher values lead to a greater blurring effect.
Sharpening radius – Sets the pixel radius used during sharpening. Higher values lead to more extensive sharpening.
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All sharpening/blurring controls can be interactively changed during/after rendering in the VFB window.