Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

This page provides information on V-Ray Attributes that can be added to standard shading engines.

 

Overview

...

Section
Column
width62%

The V-Ray Additional Attributes can be added

...

 to the shading engine of any material.

 

...


UI Path

...

: ||Select shading engine||

...

> Attribute Editor

...

Attributes menu > VRay > (select attribute set)

Column
width5%

 

Column
width33%

Image Modified 

VRay Material Override

 

...

Section
Column
width62%

Enable All Overrides – Enables/disables all material overrides. 

V-Ray Material – Connecting a material in this slot overrides the material connected to the surface material slot of the shading engine. This gives you the ability to use a specific material only when rendering with V-Ray.

GI Material – The material V-Ray uses while calculating the GI solution.

Reflection Material – The material V-Ray uses to render the object with, when the object is seen in reflections.

Refraction Material – The material V-Ray uses to render the object with, when the object is seen through refractions. 

Shadow Material – The material used to render shadows cast from the object.

Environment Override – Allows the user to specify a local environment map for the material for reflections and refractions.

Environment Priority – If several materials in the scene override their environment maps, this option allows to specify which map takes precedence when rays bounce between those objects.


Expand
titleScripting
UI Text Box
typeinfo

Add to node:

vray addAttributesFromGroup "VRayMtl1SG" "vray_specific_mtl" 1;

Attributes:

vrayEnableAllOverrides
vrayEnableSpecificSurfaceShader
vraySpecificSurfaceShader
vrayEnableGIMaterial
vrayGIMaterial
vrayEnableReflectMaterial
vrayReflectMaterial
vrayEnableRefractMaterial
vrayRefractMaterial
vrayEnableShadowMaterial
vrayShadowMaterial
vrayEnableEnvironmentOverride
vrayMtlEnvironmentOverride
vrayMtlEnvironmentPriority

Column
width5%

 

Column
width33%

Image RemovedImage Added 

 

 

Material ID

...

...

Section
Column
width62%

Material ID – The color used by the "Material ID" render element.

Multimatte ID – The integer ID of the material to be used by the "Multimatte" render element.
 

Expand
titleScripting
UI Text Box
typeinfo

Add to node:

vray addAttributesFromGroup "VRayMtl1SG" "vray_material_id" 1;

Attributes:

vrayColorId
vrayMaterialId

 

Column
width5%

 

Column
width33%

Image RemovedImage Added

Round Edges

...

When added to a shading group the Round Edges attribute has the same behavior as when applied to a mesh. It will affect all objects to which the shading group is connected. Click here to see the full documentation of the Round Edges attribute.