Page History
This page provides information about the Hair material in V-Ray for SketchUp.
Overview
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UI
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||V-Ray Asset Editor|| > > Materials (right-click) > Hair
||V-Ray Asset Editor|| > MaterialsCreate Asset (left-click) > Materials > Hair
UI Options
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Parameters
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Diffuse
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Primary Specular
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Secondary Specular
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Transmission
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Example: Transmission Glossiness Length and Width Parameters
This example shows the effect of the Transmission Glossiness Length and the Transmission Glossiness Width parameters. It shows a number of vertical strands (in this case, produced by VRayFur) lit from behind by a spherical light.
Note how each parameter changes the way light scatters along the length and the width of the strands. Higher values for the length glossiness compress the transmission highlight along the strand length, while lower values expand it.
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Options
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Example: Opaque for GI
This example shows how important GI is for the appearance of hair, especially bright hair. GI is brute force and light cache has retrace.
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Multipliers
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Viewport Display
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Disabling this parameter allows changing the base app material texture without affecting the V-Ray material.
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width | 5% |
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Override Control
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Can be Overriden – When enabled, the material can be overridden when you enable the override color option in the Global Switches.
Attributes
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The attributes from the following expandable menus are available for the
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Hair material.
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Raytrace Properties |
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Visible to Camera – When enabled, makes objects using this material visible to the camera.
Visible to Reflections – When enabled, this option makes objects using this material visible for to Reflection rays.
Visible to Refractions – When enabled, this option makes objects using this material visible for the Refraction rays.
Cast Shadows – When disabled, all objects with this material applied do not cast shadows.
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Material ID |
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width | 60% |
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ID Number – Isolates objects as an R/G/B mask in the MultiMatte render elements.
ID Color – Allows you to specify a color to represent this material in the Material ID VFB render element.
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Each material is assigned with an automatically generated ID Color. |
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width | 35% |
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