Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Fancy Bullets
typecircle
  • Improved Deep Rendering

  • Simplify VRaySamplerInfo

  • Add Glossy Fresnel option to VRayMTL

  • Cache Render elements with a single render

  • Support Deep volumetrics rendering

  • Improve texture tiling strategy

  • Change the output of utility passes to XYZ

  • Add texture input for Anisotropy Rotation of VRayMtl

  • VRayRenderMask node supports by Objects render mask mode using Geo input

  • Add shadowRadius parameter to VRaySpotLight UI

  • Export ZDepth render element as the native nuke Nuke channel depth

Bug Fixes

...

Fancy Bullets
typecircle
  • Object ID Render Element is not rendering
  • Deep output render is offset when using overscan
  • Closing VRayMtlSSS resets changed settings
  • VRayCamera causes Nuke to constantly re-evaluate the DAG tree in a specific scene setup
  • Overscan region is not rendered but extended with the edge pixel
  • Nuke hangs during scene export with Alembic camera set as axis input for VRayCamera
  • Translator won't find the path to VRay Standalone by default
  • Velocity RE breaks the render with Motion Blur off
  • Render Elements aren't named correctly when rendering in Standalone
  • Common texture used by multiple UV tiles does not workVRayMtlSSS Presets do not update the associated color knobs
  • Exception when connecting Renderer's Camera input to Light
  • Allow negative colors to be used with TexBitmap
  • FrameHold doesn't affect Render Camera
  • Animated SphereLight won't export correctly in .vrscene
  • V-Ray Physical camera Vertical lens shift parameter doesn't work
  • V-Ray ignores Preserve Bounding Box of Reformat Node
  • V-Ray won't respect frame holds on Projection Animated Cameras
  • VRayEnvFog is not working with VRaySunSky
  • Crash with SamplerInfo and ExtraTex

...