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This page provides a table of currently supported features by V-Ray for Unreal. 

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Overview

These features are supported by V-Ray for Unreal. Currently supported versions versions of Unreal Engine are 4.18.325.4, 4.26.2 and 4.1927.2

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Note
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For best results when importing vrscene files make sure your scenes are authored and optimized for V-Ray GPU 5, V-Ray GPU Next or V-Ray GPU 3.6

GPU

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All supported features from Unreal Engine are listed in the Rendering table below.

Only Render nodes for V-Ray

Next

5 are supported.

V-Ray for Unreal only supports normal maps in tangent space.

V-Ray for Unreal uses only the V-Ray Hybrid engine.



Listed Supported Features



Multiexcerpt
MultiExcerptNameImportUnreal
Tabs Container
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Tabs Page
title3ds Max
Importing vrscene files
Cameras

3ds Max Physical

Camera:

Camera (info)

Fancy Bullets
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  • Film/Sensor - Preset; Width
  • Lens - Focal Length; Specify FOV; Aperture
;
  • ; Custom Focus Distance
  • Shutter - Type 1/seconds; Duration
  • Exposure Gain - Manual
  • White Balance Custom

VRay Physical

Camera

Camera (info)

Fancy Bullets
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Focus Distance; Target Distance; Field of view; Film gate; Focal length; Film Speed (ISO); F-number; Shutter speed(s^-1); Exposure; Custom White balance;  Near Clipping Plane

Geometry
Fancy Bullets
typecircle
  • Triangle meshes
  • VRayProxy - initial support, no animated meshes
  • NURBS
  • Lights

    3ds Max

    Fancy Bullets
    typecircle
    Standard
    • Standard  (info)
      • Spotlight - Light - On/Off; Shadows - On/Off; Multiplier; Decay type - None, Inverse Square; Hotspot; Falloff
      • Omni - Light - On/Off; Shadows - On/Off; Multiplier; Decay type - None, Inverse Square
      • Direct - Light - On/Off; Shadows - On/Off; Multiplier
    • Photometric (info)
      • Photometric web - Light - On/Off; Shadows - On/Off; Photometric Web profile; Filter Color; Intensity in lumens
    • V-Ray
      • Dome
    light
      • light (info) - Light - On/Off; Units - Default image; Multiplier; Color; Texture
      • Sphere
    light
      • light (info) - Light - On/Off; Color; Temperature; Units -
    Lumenous
      • Default image, Luminous power; Multiplier; Cast Shadows - On/Off
      • Rectangle light (info) - Enabled - On/Off; Light color; Temperature; Intensity multiplier; Units - Default image, Lumens; Invisible - On/Off;   Directional; Shadows - On/Off
    IES light
      • Mesh light (info) – Light - On/Off; Units - Default image; Multiplier; Color; Temperature; Invisible - On/Off;
      • IES light (info) - Enabled - On/Off; IES file; Cast shadows - On/Off; Color; Temperature; Intensity type - lumens
    Sun
      • Sun (info) - Enabled - On/Off; Turbidity; Sky model -
    Hosec
      • Hosek et al.
    Maya
    Materials
    Fancy Bullets
    typecircle
    Standard
  • Spotlight - Color; Intensity; Decay Rate - No Decay, Quadratic; Cone Angle; Penumbra Angle
  • Point Light - Color; Intensity; Decay Rate - No Decay, Quadratic
    • VRayMtl (info) - Diffuse; Reflect; Refract; Bump; Refl. Gloss; Refr. Gloss; IOR; Fresnel IOR; Opacity; Self-Illumination; (plus) NEW -Coat
    • VRay2SidedMtl (info) - Front material; Translucency
    • VRayBumpMtl (info) - Base mtl; Bump map; Bump amount
    • VRayLightMtl (info) - Color; Multiplier; Texture; Opacity
    Textures 
    Fancy Bullets
    typecircle
    • Bitmap
    • VRayHDRI
    • VRayNormalMap

    Textures with file format:

    Fancy Bullets
    typecircle
    • .bmp
    • .png
    • .tga
    • .jpg
    • .hdr
    Other
    Fancy Bullets
    typecircle
    • 3ds Max Exposure Control
    • VRay Exposure Control
    Tabs Page
    titleMaya
    Importing vrscene files
    Cameras

    VRay Physical Camera

    Fancy Bullets
    typecircle
    • Focus Distance; Target Distance; Field of view; Film gate; Focal length; Film Speed (ISO); F-number; Shutter speed(s^-1); Exposure; Custom White balance; Near Clipping Plane
    Geometry
    Fancy Bullets
    typecircle
    • Triangle meshes
    • VRayProxy - initial support, no animated meshes
    • UV channels 0, 1, 2, 3
    • Initial support for displaced/smoothed meshes
    • Pivot offset
    Lights
    Fancy Bullets
    typecircle
    Directional Light - Color; Intensity
    • V-Ray
      • Dome light -
    Enabled
      • Light - On/Off;
    Light color; Intensity multiplier; Dome TexSphere
      •  Units - Default image; Multiplier; Color; Texture
      • Sphere light - Light - On/Off; Color; Temperature; Units - Default image, Luminous power; Multiplier; Cast Shadows - On/Off
      • Rectangle light - Enabled - On/Off; Light color; Temperature; Intensity multiplier; Units - Default image, Lumens; Directional; Shadows - On/Off
      • Mesh light – Light - On/Off; Units - Default image; Multiplier; Color; Temperature; Invisible - On/Off;
      • IES light - Enabled - On/Off; IES
    File Name; Light color; Intensity; Shadows
      • file; Cast shadows - On/Off; Color; Temperature; Intensity type - lumens
      • Sun - Enabled - On/Off; Turbidity; Sky
    Model
      • model -
    Hosec
      • Hosek et al.
    Materials
    Fancy Bullets
    typecircle
    • VRayMtl
  • VRay2SidedMtl
  • VRayBumpMtl
    • - Diffuse; Reflect; Refract; Bump; Refl. Gloss; Refr. Gloss; IOR; Fresnel IOR; Opacity; Self-Illumination; Coat
    • VRay2SidedMtl - Front material; Translucency
    • VRayBumpMtl - Base mtl; Bump map; Bump amount
    • VRayLightMtl - Color; Multiplier; Texture; Opacity
    Textures 
    Textures 

    3ds Max

    Fancy Bullets
    typecircle
    • Bitmap
    • VRayHDRI
    • VRayNormalMap
    Maya
    Fancy Bullets
    typecircle
    • File
    • Gamma

    Textures with file format:

    Fancy Bullets
    typecircle
    • .bmp
    • .png
    • .tga
    • .jpg
    • .hdr
    Other
    Fancy Bullets
    typecircle
    3ds Max
    • VRay Exposure Control
  • VRay Exposure Control
  • Exporting vrscene filesCameras

    Unreal

    Multiexcerpt
    MultiExcerptNameExportUnreal
    Tabs Container
    directionhorizontal
    Tabs Page
    titleUnreal
    Rendering and Light Baking
    Cameras
    Fancy Bullets
    typecircle
    • Camera
    Actor -
    • Actor – Transformations
    • Cine Camera
    Actor -
    • Actor – Transformations
    VRayGeometry
    Fancy Bullets
    typecircle
    • Static Meshes
    • Blueprint Actors with Static Meshes
    Lights

    Unreal

    Geometry
    Fancy Bullets
    typecircle
    • VRayPhysicalCamera BP
      • Current Camera Settings - Sensor Width, Sensor Height; Focus Method; Manual Focus Distance; Current Focal Length
      • VRay Physical Camera Settings - 3ds max Compatible; Enable Exposure; Film Speed(ISO); Shutter Speed S^-1; F-number; White Balance
      •  Color Mapping - Reinhard Burn Value
    • Static Meshes (info)

    • (plus) NEW - Skeletal Meshes (info)

    • Geometry Brushes (info)
    • Blueprint Actors with Static Meshes (info)
    • Foliage (info)
    • Landscapes (info)
    Lights
    Fancy Bullets
    typecircle
    • Point
    Light -
    • Light (info) – Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Source Radius; Temperature; Affects
    Wold
    • World; Cast Shadows; Use Inverse Squared Falloff; Specular Scale
    • Spot
    Light -
    • Light (info) – Intensity; Light Color;
     Inner
    •  Intensity Units - Unitless, Candelas, Lumens; Inner Cone Angle; Outer Cone Angle; Source Radius; Temperature; Affects
    Wold
    • World; Cast Shadows; Use Inverse Squared Falloff; Specular Scale; IES Texture
    Directional Light -
    • Rect Light (info) – Intensity; Light Color;
    Affects Wold
    • Intensity Units - Unitless, Candelas, Lumens; Source Width; Source Height; Temperature; Affects World; Cast Shadows

    V-Ray

    Fancy Bullets
    typecircle
    • VRaySunAndSky BP - Auto Update; Elevation; Azimuth; On; Turbidity;
    • VRayLightDome BP - On; Use Dome Tex; Dome Tex; Dome Tex Rotation; Dome Color; Intensity; Auto Update
    Materials
    • Directional Light (info) - Intensity; Light Color; Temperature; Affects World; Cast Shadows; Light Source Angle
    •  Sky Light (info)– Source Type; Cubemap; Source Cubemap Angle; Intensity Scale; Light Color; Affects World; Cast Shadows; Lower Hemisphere Is Solid Color; Lower Hemisphere Color
    Materials

    Supported expressions:

    Fancy Bullets
    typecircle
    • Constant (info)
      • Constant
      • Constant2Vector
      • Constant3Vector
      • Constant4vector
      • Time
      • TwoSidedSign
      • VertexColor
      • ViewProperty
    • Coordinates (info)
      • ObjectRadius
      • Panner
      • Rotator
      • ScreenPosition
      • TextureCoordinate
      • WorldPosition
    • Depth (info)
      • PixelDepth
    • Functions (info)
      • FunctionInput
      • FunctionOutput
      • MaterialFunctionCall
      • StaticBool
      • StaticSwitch
    • Material Attributes (info)
      • BreakMaterialAttribute
      • GetMaterialAttributes
      • MakeMaterialAttribute
      • SetMaterialAttributes
    • Math (info)
      • Abs
      • Add
      • AppendVector
      • Arccosine
      • ArccosineFast
      • Arcsine
      • ArcsineFast
      • Arctangent
      • Arctangent2
      • Arctangent2fast
      • ArctangentFast
      • Ceil
      • Clamp
      • ComponentMask
      • Cosine
      • CrossProduct
      • Divide
      • DotProduct
      • Floor
      • Fmod
      • Frac
      • If
      • LinearInterpolate
      • Logarithm2
      • Max
      • Min
      • Multiply
      • Normalize
      • OneMinus
      • Power
      • Round
      • Saturate
      • Sign
      • Sine
      • SquareRoot
      • Subtract
      • Tangent
      • Truncate
    • Parameters (info)
      • ScalarParameter
      • StaticBoolParameter
      • StaticSwitchParameter
      • VectorParameter
      • TextureObjectParameter
      • TextureSample2DParameter
    • Texture (info)
      • TextureObject
      • TextureSample
    • Utilities (info)
      • BumpOffset
      • ConstantBiasScale
      • DDX
      • DDY
      • Desaturate
      • Distance
      • Fresnel
      •  RotateAboutAxis
      • SphereMask
    • VectorOps (info)
      • CameraPositionWS
      • CameraVectorWS
      • ObjectPositionWS
      • PixelNormalWS
      • ReflectionVectorWS
      • Transform
      • TransformPosition
      • VertexNormalWS

    Supported Inputs (info) :

    Fancy Bullets
    typecircle
    • Base Color
    • Metallic
    • Specular
    • Roughness
    • Emissive Color
    • Opacity
    • Opacity Mask
    • Normal
    • Subsurface Color
    • Clear Coat
    • Clear Coat Roughness
    • Clear Coat Bottom Normal

    Supported Blend Modes (info) :

    Fancy Bullets
    typecircle
    • Opaque
    • Masked
    • Translucent
    • Alpha Composite

    Supported Shading Models (info) :

    Material Instances, V-Ray Material Instances with Parent Materials: 

    Fancy Bullets
    typecircle
  • VRayMtl
  • VRayCarpaintMtl
  • VRayPBRMtl
    • Unlit
    • Default Lit
    • Subsurface
    • Clear Coat
    • Two Sided Foliage

    Supported Material Options

    Fancy Bullets
    typecircle
    • Tangent Space Normal
    Textures 

    Texture with Compression

    Settings

    Settings (info) :

    Fancy Bullets
    typecircle
    • Default
    • Normalmap
    • Masks
    • Grayscale
    • Displacementmap
    • HDR
    • Alpha
    • HDRCompressed

    Texture Settings:

    Fancy Bullets
    typecircle
    • Flip Green Channel

      Adjustment Settings:

    Fancy Bullets
    typecircle
    • Brightness
    • Brightness Curve
    • Vibrance
    • Saturation
    • RGBCurve
    • Hue

    Textures with file format:

    Fancy Bullets
    typecircle
    • .bmp
    • .png
    • .tga
    • .jpg
    • .hdr
    Additional Notes
    Other
    Fancy Bullets
    typecircle
    • Sequencer animation with Static Meshes
  • V-Ray rendering of Unreal native materials is not supported. The VRayPBRMtl can be used for a PBR material workflow.
  • V-Ray for Unreal only supports normal maps in tangent space.
  • Light baking through V-Ray for Unreal is currently not supported.

  • V-Ray for Unreal uses only the V-Ray Hybrid engine.

  • Animation is currently not supported

  • Interactive rendering supports only transformation changes( translation, rotation, scale) of objects.
    • Project packaging/cooking into a standalone application
    • Unreal tone mapper and Post Processes  in viewport rendering
    Tabs Page
    titleV-Ray
    Rendering and Light Baking
    Cameras
    Fancy Bullets
    typecircle
    • VRayPhysicalCamera BP (info)
      • Current Camera Settings – Sensor Width, Sensor Height; Focus Method; Manual Focus Distance; Current Focal Length
      • V-Ray Physical Camera Settings – Enable Exposure; 3ds max Compatible; Film Speed(ISO); Shutter Speed S^-1; F-number; White Balance, Reinhard Burn Value; Distortion Type; Amount; Near Clip Plane
    Lights
    Fancy Bullets
    typecircle
    • VRaySunAndSky BP (info) –  On, Azimuth, Elevation, Turbidity, Ozone, Intensity Multiplier, Size Multiplier, Set for Light Bake, Affect Diffuse, Affect Specular
      VRayLightDome BP (info) –  On, Use Dome Tex, Dome Tex, Dome Tex Rotation, Dome Color, Intensity, Invisible, Set for Light Bake,  Dome Tex Resolution, Affect Diffuse, Affect Specular, Affect Reflections
    • VRayLightRect BP (info) – Enable, Is Disc, Length/Radius, Width, Multiplier, Cast Shadows, Color, Directional, Invisible, Set for Light Bake, Affect Diffuse, Affect Specular, Affect Reflections
    • VRayLightMesh BP (info) – Enabled, Static Mesh, Multiplier, Cast Shadows, Color, Invisible, Affect Diffuse, Affect Specular, Affect Reflections
    Materials
    Material Instances, V-Ray Material Instances with V-Ray Parent Materials:


    Fancy Bullets
    typecircle
    • VRayMtl (info)
    • VRayCarpaintUberMtl (info)
    • VRayPBRMtl (info)
    Light Baking
    Fancy Bullets
    typecircle
    • Light bake with V-Ray Bake (info)
    • Exporting Lightmaps (info)
    • Process Atlases
    • Importing Lightmaps (info)
    Render Elements
    Fancy Bullets
    typecircle
    • Denoiser (NVidia Ai, V-Ray, Intel Open Image Denoise(info)
    • Background, GI, Lighting, Reflection, Refraction, Specular, Self Illumination, Sub Surface Scattering (info)
    • Diffuse Filter, Reflection Filter, Refraction Filter, Shadows (info)
    • RenderID (info)
    • Cryptomatte (info)
    • (plus) NEW - LightMix
    • Normals, Bump Normals, Sampler Info, Velocity, ZDepth (info)
    • Light Select (info)
    • Sample Rate, Unclamped Color, Noise Level (info)
    Export
    Fancy Bullets
    typecircle
    • Export .vrscene file 
    • Export Light bake atlas .vrscene file
    • Export only selected nodes
    • Chaos Cloud