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This page provides a table of currently supported features by V-Ray for Unreal.

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Overview

These features are supported by V-Ray for Unreal. Currently supported versions of Unreal Engine are 4.25.4, 4.1926.2 and 4.2027.2.

UI Text Box
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For best results when importing vrscene files make sure your scenes are authored and optimized for V-Ray GPU 5, V-Ray GPU Next or V-Ray GPU 3.6.

UI Text Box
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All supported features from Unreal Engine are exported listed in the .vrscene. See Exporting vrscene files Rendering table below for full list.

Only Render nodes for V-Ray Next5 are supported.

V-Ray for Unreal only supports normal maps in tangent space.

V-Ray for Unreal uses only the V-Ray Hybrid engine.

 



Listed Supported Features

VRScene and Rendering



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Tabs Page
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Importing vrscene files
Cameras

3ds Max Physical

Camera:

Camera (info)

Fancy Bullets
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  • Film/Sensor - Preset; Width
  • Lens - Focal Length; Specify FOV; Aperture;
;
  • Custom Focus Distance
  • Shutter - Type 1/seconds; Duration
  • Exposure Gain - Manual
  • White Balance Custom

VRay Physical

Camera

Camera (info)

Fancy Bullets
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Focus Distance; Target Distance; Field of view; Film gate; Focal length; Film Speed (ISO); F-number; Shutter speed(s^-1); Exposure; Custom White balance;  Near Clipping Plane

Geometry
Fancy Bullets
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  • Triangle meshes
  • VRayProxy - initial support, no animated meshes
  • UV channels 0, 1, 2, 3
Lights
Lights
3ds Max
Fancy Bullets
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Standard
  • Standard  (info)
    • Spotlight - Light - On/Off; Shadows - On/Off; Multiplier; Decay type - None, Inverse Square; Hotspot; Falloff
    • Omni - Light - On/Off; Shadows - On/Off; Multiplier; Decay type - None, Inverse Square
    • Direct - Light - On/Off; Shadows - On/Off; Multiplier
  • Photometric (info)
    • Photometric web - Light - On/Off; Shadows - On/Off; Photometric Web profile; Filter Color; Intensity in lumens
  • V-Ray
    • Dome
light
    • light (info) - Light - On/Off; Units - Default image; Multiplier; Color; Texture
    • Sphere
light
    • light (info) - Light - On/Off; Color; Temperature; Units - Default image, Luminous power; Multiplier; Cast Shadows - On/Off
    • Rectangle
light
    • light (info) - Enabled - On/Off; Light color; Temperature; Intensity multiplier; Units - Default image, Lumens; Invisible - On/Off;   Directional; Shadows - On/Off
IES light
    • Mesh light (info) – Light - On/Off; Units - Default image; Multiplier; Color; Temperature; Invisible - On/Off;
    • IES light (info) - Enabled - On/Off; IES file; Cast shadows - On/Off; Color; Temperature; Intensity type - lumens
Sun
    • Sun (info) - Enabled - On/Off; Turbidity; Sky model - Hosek et al.
Materials
Fancy Bullets
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  • VRayMtl (info) - Diffuse; Reflect; Refract; Bump; Refl. Gloss; Refr. Gloss; IOR; Fresnel IOR; Opacity; Self-Illumination; (plus) NEW -Coat
  • VRay2SidedMtl (info) - Front material; Translucency
  • VRayBumpMtl (info) - Base mtl; Bump map; Bump amount
  • VRayLightMtl (info) - Color; Multiplier; Texture; Opacity
Textures 
Fancy Bullets
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  • Bitmap
  • VRayHDRI
  • VRayNormalMap

Textures with file format:

Fancy Bullets
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  • .bmp
  • .png
  • .tga
  • .jpg
  • .hdr
Other
Fancy Bullets
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  • 3ds Max Exposure Control
  • VRay Exposure Control
Tabs Page
titleMaya
Importing vrscene files
Cameras

VRay Physical Camera

Fancy Bullets
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  • Focus Distance; Target Distance; Field of view; Film gate; Focal length; Film Speed (ISO); F-number; Shutter speed(s^-1); Exposure; Custom White balance; Near Clipping Plane
Geometry
Fancy Bullets
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  • Triangle meshes
  • VRayProxy - initial support, no animated meshes
  • UV channels 0, 1, 2, 3
  • Initial support for displaced/smoothed meshes
  • Pivot offset
Lights
Fancy Bullets
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  • V-Ray
    • Dome light -
Enabled
    • Light - On/Off
; Light color; Intensity multiplier; Dome Tex
    • ; Units - Default image; Multiplier; Color; Texture
    • Sphere light -
Enabled
    • Light - On/Off;
Light color
    • Color;
Intensity multiplier
    •  Temperature; Units -
Lumens;
    • Default image, Luminous power; Multiplier; Cast Shadows - On/Off
    • Rectangle light - Enabled - On/Off; Light color; Temperature; Intensity multiplier; Units - Default image, Lumens; Directional; Shadows - On/Off
    • Mesh light – Light - On/Off; Units - Default image; Multiplier; Color; Temperature; Invisible - On/Off;
    • IES light - Enabled - On/Off; IES
File Name; Light color; Intensity; Shadows
    • file; Cast shadows - On/Off; Color; Temperature; Intensity type - lumens
    • Sun - Enabled - On/Off; Turbidity; Sky
Model
    • model - Hosek et al.
 
Materials
Fancy Bullets
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  • VRayMtl
  • VRay2SidedMtl
  • VRayBumpMtl
    • - Diffuse; Reflect; Refract; Bump; Refl. Gloss; Refr. Gloss; IOR; Fresnel IOR; Opacity; Self-Illumination; Coat
    • VRay2SidedMtl - Front material; Translucency
    • VRayBumpMtl - Base mtl; Bump map; Bump amount
    • VRayLightMtl - Color; Multiplier; Texture; Opacity
    VRayLightMtl
    Textures 

    3ds Max

    Fancy Bullets
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    • Bitmap
    • VRayHDRI
    • VRayNormalMap

    Maya

    Fancy Bullets
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    • File
    • Gamma

    Textures with file format:

    Fancy Bullets
    typecircle
    • .bmp
    • .png
    • .tga
    • .jpg
    • .hdr
    Other
    Fancy Bullets
    typecircle
    3ds Max
    • VRay Exposure Control
  • VRay Exposure Control
    Multiexcerpt
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    Tabs Container
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    Tabs Page
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    Rendering and Light Baking
    Cameras
    Exporting vrscene filesCamerasUnreal
    Fancy Bullets
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    • Camera
    Actor -
    • Actor – Transformations
    • Cine Camera
    Actor -
    • Actor – Transformations
    VRay
    Geometry
    Fancy Bullets
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    • VRayPhysicalCamera BP
      • Current Camera Settings - Sensor Width, Sensor Height; Focus Method; Manual Focus Distance; Current Focal Length
      • V-Ray Physical Camera Settings - 3ds max Compatible; Enable Exposure; Film Speed(ISO); Shutter Speed S^-1; F-number; White Balance
      •  Color Mapping - Reinhard Burn Value
    • Static Meshes (info)

    • (plus) NEW - Skeletal Meshes (info)

    • Geometry Brushes (info)
    • Blueprint Actors with Static Meshes (info)
    • Foliage (info)
    • Landscapes (info)
    Lights
    Geometry
    Fancy Bullets
    typecircle
    • Static Meshes
    • Blueprint Actors with Static Meshes
    • Foliage
    LightsUnreal
    Fancy Bullets
    typecircle
    • Point
    Light -
    • Light (info) – Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Source Radius; Temperature; Affects World; Cast Shadows; Use Inverse Squared Falloff; Specular Scale
    • Spot
    Light -
    • Light (info) – Intensity; Light Color;
     Inner
    •  Intensity Units - Unitless, Candelas, Lumens; Inner Cone Angle; Outer Cone Angle; Source Radius
    ,
    • ; Temperature; Affects World; Cast Shadows; Use Inverse Squared Falloff; Specular Scale; IES Texture
    Directional Light -
    • Rect Light (info) – Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Source Width; Source Height; Temperature; Affects World; Cast Shadows

    V-Ray

    Fancy Bullets
    typecircle
    • VRaySunAndSky BP - Auto Update; Elevation; Azimuth; On; Turbidity
    • VRayLightDome BP - On; Use Dome Tex; Dome Tex; Dome Tex Rotation; Dome Color; Intensity; Auto Update
    • VRayLightRect BP - Enable, Is Disc, Length/Radius, Width, Multiplier, Cast Shadows, Color, Invisible
    Materials
    • Directional Light (info) - Intensity; Light Color; Temperature; Affects World; Cast Shadows; Light Source Angle
    •  Sky Light (info)– Source Type; Cubemap; Source Cubemap Angle; Intensity Scale; Light Color; Affects World; Cast Shadows; Lower Hemisphere Is Solid Color; Lower Hemisphere Color
    Materials

    Supported

    Unreal Materials supported

    expressions:

    Fancy Bullets
    typecircle
    • Constant (info)
      • Constant
      • Constant2Vector
      • Constant3Vector
      • Constant4vector
      • Time
      • TwoSidedSign
      • VertexColor
      • ViewProperty
    • Coordinates (info)
      • ObjectRadius
      • Panner
      • Rotator
      • ScreenPosition
      • TextureCoordinate
      • WorldPosition
    • Depth (info)
      • PixelDepth
    • Functions (info)
      • FunctionInput
      • FunctionOutput
      • MaterialFunctionCall
      • StaticBool
      • StaticSwitch
    • Material Attributes (info)
      • BreakMaterialAttribute
      • GetMaterialAttributes
      • MakeMaterialAttribute
      • SetMaterialAttributes
    • Math (info)
      • Abs
      • Add
      • AppendVector
      • Arccosine
      • ArccosineFast
      • Arcsine
      • ArcsineFast
      • Arctangent
      • Arctangent2
      • Arctangent2fast
      • ArctangentFast
      • Ceil
      • Clamp
      • ComponentMask
      • Cosine
      • CrossProduct
      • Divide
      • DotProduct
      • Floor
      • Fmod
      • Frac
      • If
      • LinearInterpolate
      • Logarithm2
      • Max
      • Min
      • Multiply
      • Normalize
      • OneMinus
      • Power
      • Round
      • Saturate
      • Sign
      • Sine
      • SquareRoot
      • Subtract
      • Tangent
      • Truncate
    • Parameters (info)
      • ScalarParameter
      • StaticBoolParameter
      • StaticSwitchParameter
      • VectorParameter
      • TextureObjectParameter
      • TextureSample2DParameter
    • Texture (info)
      • TextureObject
      • TextureSample
    Unreal Materials supported Inputs
    • Utilities (info)
      • BumpOffset
      • ConstantBiasScale
      • DDX
      • DDY
      • Desaturate
      • Distance
      • Fresnel
      •  RotateAboutAxis
      • SphereMask
    • VectorOps (info)
      • CameraPositionWS
      • CameraVectorWS
      • ObjectPositionWS
      • PixelNormalWS
      • ReflectionVectorWS
      • Transform
      • TransformPosition
      • VertexNormalWS

    Supported Inputs (info) :

    Fancy Bullets
    typecircle
    • Base Color
    • Metallic
    • Specular
    • Roughness
    • Emissive Color
    • Opacity
    Unreal Materials supported Blend Modes
    • Opacity Mask
    • Normal
    • Subsurface Color
    • Clear Coat
    • Clear Coat Roughness
    • Clear Coat Bottom Normal

    Supported Blend Modes (info) :

    Fancy Bullets
    typecircle
    • Opaque
    • Masked
    • Translucent
    Unreal Materials supported Shading Modes
    • Alpha Composite

    Supported Shading Models (info) :

    Fancy Bullets
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    • Unlit
    • Default Lit
    • Subsurface
    Material Instances, V-Ray Material Instances with V-Ray Parent Materials:
    • Clear Coat
    • Two Sided Foliage

    Supported Material Options

    Fancy Bullets
    typecircle
  • VRayMtl
  • VRayCarpaintUberMtl
  • VRayPBRMtl
    • Tangent Space Normal
    Textures 

    Texture with Compression

    Settings

    Settings (info) :

    Fancy Bullets
    typecircle
    • Default
    • Normalmap
    • Masks
    • Grayscale
    • Displacementmap
    • HDR
    • Alpha
    • HDRCompressed

    Texture Settings:

    Fancy Bullets
    typecircle
    • Flip Green Channel

      Adjustment Settings:

    Fancy Bullets
    typecircle
    • Brightness
    • Brightness Curve
    • Vibrance
    • Saturation
    • RGBCurve
    • Hue

    Textures with file format:

    Fancy Bullets
    typecircle
    • .bmp
    • .png
    • .tga
    • .jpg
    • .hdr
    Other
    Fancy Bullets
    typecircle
    • Sequencer animation with Static Meshes
    • Project packaging/cooking into a standalone application
    • Unreal tone mapper and Post Processes  in viewport rendering
    Tabs Page
    titleV-Ray
    Rendering and Light Baking
    Cameras
    Fancy Bullets
    typecircle
    • VRayPhysicalCamera BP (info)
      • Current Camera Settings – Sensor Width, Sensor Height; Focus Method; Manual Focus Distance; Current Focal Length
      • V-Ray Physical Camera Settings – Enable Exposure; 3ds max Compatible; Film Speed(ISO); Shutter Speed S^-1; F-number; White Balance, Reinhard Burn Value; Distortion Type; Amount; Near Clip Plane
    Lights
    Fancy Bullets
    typecircle
    • VRaySunAndSky BP (info) –  On, Azimuth, Elevation, Turbidity, Ozone, Intensity Multiplier, Size Multiplier, Set for Light Bake, Affect Diffuse, Affect Specular
      VRayLightDome BP (info) –  On, Use Dome Tex, Dome Tex, Dome Tex Rotation, Dome Color, Intensity, Invisible, Set for Light Bake,  Dome Tex Resolution, Affect Diffuse, Affect Specular, Affect Reflections
    • VRayLightRect BP (info) – Enable, Is Disc, Length/Radius, Width, Multiplier, Cast Shadows, Color, Directional, Invisible, Set for Light Bake, Affect Diffuse, Affect Specular, Affect Reflections
    • VRayLightMesh BP (info) – Enabled, Static Mesh, Multiplier, Cast Shadows, Color, Invisible, Affect Diffuse, Affect Specular, Affect Reflections
    Materials
    Material Instances, V-Ray Material Instances with V-Ray Parent Materials:


    Fancy Bullets
    typecircle
    • VRayMtl (info)
    • VRayCarpaintUberMtl (info)
    • VRayPBRMtl (info)
    Light Baking
    Fancy Bullets
    typecircle
    • Light bake with V-Ray Bake (info)
    • Exporting Lightmaps (info)
    • Process Atlases
    • Importing Lightmaps (info)
    Render Elements
    Fancy Bullets
    typecircle
    • Denoiser (NVidia Ai, V-Ray, Intel Open Image Denoise) (info)
    • Background, GI, Lighting, Reflection, Refraction, Specular, Self Illumination, Sub Surface
    Scattering 1
    • Scattering (info)
    • Diffuse Filter, Reflection Filter, Refraction Filter,
    ShadowsRenderID
    • Shadows (info)
    • RenderID (info)
    • Cryptomatte (info)
    • (plus) NEW - LightMix
    • Normals, Bump Normals, Sampler Info, Velocity,
    ZDepth
    • ZDepth (info)
    • Light
    Select
    • Select (info)
    • Sample Rate, Unclamped Color, Noise
    Level
    • Level (info)
    Other
    Export
    Fancy Bullets
    typecircle
    • Sequencer animation with Static Meshes

     

     

     

     

    Unreal

    Fancy Bullets
    typecircle
    • Project packaging/cooking into a standalone application 2
    • Light bake with V-Ray Bake

     

    Footnotes

    Anchor11

    1 – Only for materials that have "Render materials from .vrscene" option enabled.

    • Export .vrscene file 
    • Export Light bake atlas .vrscene file
    • Export only selected nodes
    • Chaos Cloud
    Anchor222 – Only support for  Unreal Engine 4.19.2