Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Section

FresneIOR

Column
width50%

Specifies the Index of Reflection for Fresnel calculations of the material.

Fancy Bullets
typecircle
  • FresnelIOR - Specifies the IOR to use when calculating Fresnel reflections.
  • UseFresnelIORTex - Enabled the use of Texture for Fresnel IOR.
  • FresnelIORTexAmount - Specifies the blend amount betweenFresnelIORTex and FresnelIOR.
  • FresnelIORTex - Specifies the Fresnel IOR Texture.
  • FresnelIORTex_Channel - Specifies the UV channel index for the FresnelIORTex.
  • FresnelIORTex_OffsetU -Specifies the horizontal offset of the FresnelIORTex.
  • FresnelIORTex_OffsetV - Specifies the vertical offset of the FresnelIORTex.
  • FresnelIORTex_TileU - Specifies the horizontal repetition of the FresnelIORTex.
  • FresnelIORTex_TileV - Specifies the vertical repetition of the FresnelIORTex.
  • FresnelIORTex_Triplanar - Enable triplanar option for the FresnelIORTex.
  • FresnelIORTex_TriplanarBlend - Specifies the blend amount between the different Texture projections. Lower values produce sharper transitions between projections.
  • FresnelIORTex_TriplanarScale - Adjusts the scale of the FresnelIORTex.


Column
width45%

Section
Column
width5%

 

 

 

Column
width90%

Image Added

DiffuseColor=0,0,0;  ReflectionColor=1,1,1; ReflectionGloss=1

Column
width5%

 

 

...

 

Section

ReflectionGloss

 

Column
width50%

Specifies the glossiness properties in the reflections of the material.

Fancy Bullets
typecircle
  • ReflectionGloss - Controls the sharpness of reflections. A value of 1.0 means perfect mirror-like reflection; lower values produce blurry or glossy reflections.

  • UseReflectionGlossTex - Enabled the use of Texture for Reflection Gloss.

  • ReflectionGlossTexAmount - Specifies the blend amount between ReflectionGlossTex and ReflectionGloss.

  • ReflectionGlossTex - Specifies the Reflection Gloss Texture.

  • ReflectionGlossTex_Channel - Specifies the  UV channel index for the ReflectionGlossTex.

  • ReflectionGlossTex_OffsetU - Specifies the horizontal offset of the ReflectionGlossTex.

  • ReflectionGlossTex_OffsetV - Specifies the vertical offset of the ReflectionGlossTex.

  • ReflectionGlossTex_TileU - Specifies the horizontal repetition of the ReflectionGlossTex.

  • ReflectionGlossTex_TileV - Specifies the vertical repetition of the ReflectionGlossTex.

  • ReflectionGlossTex_Triplanar - Enable triplanar option for the ReflectionGlossTex.

  • ReflectionGlossTex_TriplanarBlend - Specifies the blend amount between the different Texture projections. Lower values produce sharper transitions between projections.

  • ReflectionGlossTex_TriplanarScale - Adjusts the scale of the ReflectionGlossTex.

 

 

Column
width45%
Section
Column
width5%

 

 

 

Column
width90%

Image Added

DiffuseColor=0,0,0;  ReflectionColor=1,1,1; FresnelIOR=1.6

 

 

Column
width5%

 

 

...

 

Section

Refraction

 

Column
width50%

Specifies the refraction properties to the material. Note that the actual refraction color depends on the Reflection color as well. To use it you must also set the Blend Mode in the Material Property Overrides to Alpha Composite.

Fancy Bullets
typecircle
  • Refraction - Specifies the amount of refraction and the refraction color. Any value above zero will enable refraction.

  • IOR - Specifies the index of refraction for the material, which describes the way light bends when crossing the material surface. A value of 1.0 means the light will not change direction.

  • UseRefractionTex - Enabled the use of Texture for refraction.
  • RefractionGloss - Controls the sharpness of refractions. A value of 1.0 means perfect glass-like refraction; lower values produce blurry or glossy refractions.

  • RefractionTex - Specifies the refractionTexture.

  • RefractionTex_Channel - Specifies the UV channel index for the RefractionTex.

  • RefractionTex_OffsetU - Specifies the horizontal offset of the RefractionTex.

  • RefractionTex_OffsetV - Specifies the vertical offset of the RefractionTex.

  • RefractionTex_TileU - Specifies the horizontal repetition of the RefractionTex.

  • RefractionTex_TileV - Specifies the vertical repetition of the RefractionTex.

  • RefractionTex_Triplanar - Enable triplanar option for the RefractionTex.

  • RefractionTex_TriplanarBlend - Specifies the blend amount between the different Texture projections. Lower values produce sharper transitions between projections.

  • RefractionTex_TriplanarScale - Adjusts the scale of the RefractionTex.


 

 

Column
width45%
Section
Column
width5%

 

Column
width90%

Image Added

ReflectionColor=1,1,1; ReflectionGloss=1; FresnelIOR=1.6

 

 

Column
width5%

 

 

 

 

...

 

Section

BumpTex

 

Column
width50%

Specifies the bump properties to the material.

Fancy Bullets
typecircle
  • UseBumpTex - Enabled the use of Texture for Bump.

  • BumpTexAmount - Specifies the bump amount.

  • BumpTex - Specifies the Bump Texture.

  • BumpTex_Channel - Specifies the UV channel index for the BumpTex.

  • BumpTex_OffsetU - Specifies the horizontal offset of the BumpTex.

  • BumpTex_OffsetV - Specifies the vertical offset of the BumpTex.

  • BumpTex_TileU - Specifies the horizontal repetition of the BumpTex.

  • BumpTex_TileV - Specifies the vertical repetition of the BumpTex.

  • BumpTex_Triplanar - Enable triplanar option for the BumpTex.

  • BumpTex_TriplanarBlend - Specifies the blend amount between the different Texture projections. Lower values produce sharper transitions between projections.

  • BumpTex_TriplanarScale - Adjusts the scale of the BumpTex.

 


Column
width45%

...

Section

Selfillumination

 

Column
width50%

Specifies the emissive properties of the material.

Fancy Bullets
typecircle
  • SelfIlluminationColor - Controls the emission of the surface.

  • UseSelfIlluminationTex - Enabled the use of Texture for Selfilllumination.

  • SelfIlluminationTexAmount - Specifies the blend amount between SelfIlluminationTex and SelfIlluminationColor.

  • SelfIlluminationTex - Specifies the SelfIllumination Texture.

  • SelfIlluminationTex_Channel - Specifies the UV channel index for the SelfIlluminationTex.

  • SelfIlluminationTex_OffsetU - Specifies the horizontal offset of the SelfIlluminationTex.

  • SelfIlluminationTex_OffsetV - Specifies the vertical offset of the SelfIlluminationTex.

  • SelfIlluminationTex_TileU - Specifies the horizontal repetition of the SelfIlluminationTex.

  • SelfIlluminationTex_TileV - Specifies the vertical repetition of the SelfIlluminationTex.

  • SelfIlluminationTex_Triplanar - Enable triplanar option for the SelfIlluminationTex.

  • SelfIlluminationTex_TriplanarBlend - Specifies the blend amount between the different Texture projections. Lower values produce sharper transitions between projections.

  • SelfIlluminationTex_TriplanarScale - Adjusts the scale of the SelfIlluminationTex.


 

 

Column
width45%
Section
Column
width5%

 

Column
width90%

Image Added

DiffuseColor=0,0,0;  ReflectionColor=0,0,0

Column
width5%

 

 

...

 

Section

Opacity

 

Column
width50%

Specifies the opacity of the material. To use it you must also set the Blend Mode in the Material Property Overrides to Translucent or Alpha Composite.

Fancy Bullets
typecircle
  • Opacity - Specifies the amount of opacity. Any value below one will enable refraction.

  • UseOpacityTex - Enabled the use of Texture for Opacity.

  • OpacityTexAmount - Specifies the blend amount between OpacityTex and Opacity.

  • OpacityTex - Specifies the OpacityTexture.

  • OpacityTex_AlphaFromIntensity - When enabled opacity will be set from the RGB intensity of the OpacityTex. When disabled opacity will be set from the alpha channel of the OpacityTex.

  • OpacityTex_Channel - Specifies the UV channel index for the OpacityTex.

  • OpacityTex_OffsetU - Specifies the horizontal offset of the OpacityTex.

  • OpacityTex_OffsetV - Specifies the vertical offset of the OpacityTex.

  • OpacityTex_TileU -  Specifies the horizontal repetition of the OpacityTex.

  • OpacityTex_TileV -  Specifies the vertical repetition of the OpacityTex.

  • OpacityTex_Triplanar - Enable triplanar option for the OpacityTex.

  • OpacityTex_TriplanarBlend - Specifies the blend amount between the different Texture projections. Lower values produce sharper transitions between projections.

  • OpacityTex_TriplanarScale - Adjusts the scale of the OpacityTex.


 

 

Column
width45%

...

Section

VRay2SidedMtl

Column
width50%

Specifies if the material can transmit light on the backside.

Fancy Bullets
typecircle
  • Translucency - Specifies the amount of light being transmitted on the backside of objects. Value other than black will result in translucency.


Column
width45%

 

...

 

Examples

 

Section
Column
width5%

 

Column
width30%

Image RemovedImage Added

DiffuseColor=0,0,0;  ReflectionGloss=1; FresnelIOR=1.6ReflectionColor=0,0,0

Image Removed

DiffuseColor=0,0,0;  ReflectionColor=1,1,1; ReflectionGloss=1
Column
width30%

Image Added

Image Removed

DiffuseColor=0,0,0;  ReflectionColor=1,1,1; ReflectionGloss=1; FresnelIOR=1.6

Column
width30%

 

 

 
Column
width5%

 

 

 

Section
Column
width5%

 

Column
width30%

DiffuseColor=0,0,0;  ReflectionColor=0,0,0

Column
width30%

ReflectionColor=1,1,1; ReflectionGloss=1; FresnelIOR=1.6

 

 

Column
width5%