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This page contains information about the V-Ray Noise Texture.

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Overview

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Overview

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 The TexNoise node generates a procedural noise texture. It uses an implementation similar to that of Maya. It uses two colors that can also have texture maps assigned to them.

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UI Paths

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||mat Network|| > V-Ray> Texture > V-Ray Noise

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||shop Network|| >

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V-Ray Material > V-Ray> Texture > V-Ray Noise

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Node

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The TexNoise node provides inputs for controlling various texture properties. They correspond to parameters in the section below.

 

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Settings

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Type – Specifies the type of noise to be created through the Noise procedural.

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