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Include/Exclude list | ielistiemode – Determines which objects will be ignored or processed by the simulation. Use the radio buttons to switch between Include list and Exclude list. In Include list mode (default), no objects will interact with the simulator unless they are added to the list.  When Exclude list is active, all objects in the scene will interact with the simulator unless they are added to the list. 

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The Active Body Solver will compute the Center of Mass of an object by looking at its volume. To simplify things, an assumption is made that all parts of the object have an equal weight.

In the case of e.g. a ship, this is not true. The masts and sails of a ship make up a large portion of its volume but contribute little to its total mass.

In such cases, enable the Override Center of Mass option on the Phoenix Per-Node Properties of the original object and tweak the Center of Mass Gizmo.

Add – Adds the selected object to the Active Body interaction list. 

Add Many – Adds many objects to the Active Body interaction list allowing to quickly add a list of nodes.

Remove – Removes the selected object from the Active Body interaction list.

Create Center of Mass – Creates a Center of Mass Gizmo for a scene object. Use this option if you accidentally deleted the Center of Mass Gizmo or would like to reset it to its automatically-computed position.

Destroy Center of Mass – Deletes the Center of Mass Gizmo for a scene object. Using this option is the same as selecting and deleting the gizmo from the Scene Explorer window.

Auto-create dummiesCenter of Mass gizmos | auto_create_dummies  – When enabled, a Center of Mass Gizmo is automatically generated for an object when added to the Include/Exclude list parameter. The Center of Mass gizmo is linked to the object in a parent/child hierarchy.

Auto-delete dummiesCenter of Mass gizmos | auto_delete_dummies – When enabled, the Center of Mass Gizmo is automatically deleted for an object when removed from the Include/Exclude list parameter. The Center of Mass gizmo is linked to the object in a parent/child hierarchy.

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