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The instructions on this page guide you through the process of creating burning boxes, using thinkingParticles and Chaos Phoenix for 3ds Max.

Overview


 

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This is an Advanced Level tutorial. The workflow for setting up the shot, and the Phoenix settings involved in the simulation are explained in detail. However, creating a production quality shot of a similar nature may require some tweaks to the lighting, materials and/or the Phoenix simulation. An understanding of thinkingParticles is beneficial but not required.

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In this tutorial we demonstrate how to work with thinkingParticles in tandem with Phoenix. We set up a burning boxes scene with thinkingParticles which make a disintegrating effect of the burning paper boxes. The Phoenix's Fire/Smoke Source picks up tP particles and uses those paper box fragments as a source of the fire/smoke. We also set up materials for realistic burning effect. With some further tweaks, we create burning boxes.

 

This simulation requires thinkingParticles 6, Phoenix 4 Official Release and V-Ray Next Official Release for 3ds Max 2015 at least. You can download official Phoenix and V-Ray from https://download.chaos.com. If you notice a major difference between the results shown here and the behavior of your setup, please reach us using the Support Form.

The Download button below provides you with an archive containing the start and end scenes.

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urlhttps://drive.google.com/uc?export=download&id=1JV-1PoiNNnR3GyGWUxORx5FDwsQVwRCS

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<iframe width="800" height="450" src="https://www.youtube.com/embed/gU2HHnD-myM?version=3&loop=1&playlist=gU2HHnD-myM" frameborder="0" allowfullscreen></iframe>

 

Units Setup


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Scale is crucial for the behavior of any simulation. The real-world size of the Simulator in units is important for the simulation dynamics. Large-scale simulations appear to move more slowly, while mid-to-small scale simulations have lots of vigorous movement. When you create your Simulator, you must check the Grid rollout where the real-world extents of the Simulator are shown. If the size of the Simulator in the scene cannot be changed, you can cheat the solver into working as if the scale is larger or smaller by changing the Scene Scale option in the Grid rollout.

The Phoenix solver is not affected by how you choose to view the Display Unit Scale - it is just a matter of convenience.

Go to Customize → Units Setup and set Display Unit Scale to Metric Centimeters.

Also, set the System Units such that 1 Unit equals 1 Centimeter.

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Scene Setup


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