Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

UI Expand
titleUI Path: Create menu > Lights > V-Ray...
Section
Column
width29%45%

||Create menu|| > Lights >V-Ray Toolbar|| > V-Ray Ambient Light button > click Click and drag in a viewport

Image Removed

Image Added

Column
5%
width55%

||V-Ray menu|| > Create > Lights > V-Ray Ambient Light

 

 

Section
Column
width65%45%

||Create menu|| > Lights > V-Ray

Toolbar||

> V-Ray Ambient Light

button

>


Click

click and drag in a viewport

Image Added

Image Removed
 
Column
width
55%

||

V-Ray menu

Command panel|| > Create tab > Lights > Choose V-Ray

Ambient Light

from dropdown > VRayAmbientLight > Click and drag in a viewport

Image Added


Parameters

...

Section
Column
width60%

Enabled – Turns the light on and off.

Mode – Specifies which rays are affected by the VRayAmbientLight.

Direct + GI – Affects both direct and GI rays.
Direct Light – Affects only the direct rays. 
GI
 – Affects only the GI rays.

GI min distance – Specifies a distance from objects within which the GI rays is not affected by the ambient light.

Color – Specifies the color of the VRayAmbientLight.

Intensity – An intensity multiplier for the VRayAmbientLight.

Light map – Specify a texture for the light. 

Compensate exposure – Used when the VRayAmbientLight is used along with the VRayPhysicalCamera. When enabled, this option ensures that the color of the ambient light is not affected by the exposure settings in the physical camera.

Viewport wire color – Changes the wireframe color of the light in the viewports; useful to visually distinguish the light from other lights in the scene.

Column
width5%

 

Column
width35%