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This page introduces features for creating and modifying geometry objects in V-Ray for 3ds Max.

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In V-Ray 6, VRayClipper, VRayDecal, and VRayProxy use QT for their GUI in 3ds Max versions 2019 and later. This means they will follow 3ds Max’s logic for RMB actions on the spinners. RMB will reset the values to minimum and Ctrl+right-click will set the values to their default.

 


Primitives and Procedural Geometry

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CardPageLinkVRayPlane

Infinite Plane

Creates an infinite plane at render time that has no visible end.

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CardPageLinkVRayClipper

Section Clipper

Creates a simple plane at render time that can be used to clip away parts of the scene without modifying the actual scene geometry itself.

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CardPageLinkVRayMetaball

Metaballs and Iso-Surfaces

Creates a raytraced iso-surface out of an existing particle system at render time and is not generated as actual geometry.

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CardPageLinkVRaySphere

V-Ray Sphere

Creates a procedurally generated perfect sphere.

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CardPageLinkVRayFur

V-Ray Fur

Creates simple procedural fur at render time.

 


Modifiers

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CardPageLinkVRayDisplacementMod

Displacement Modifier

Allows higher detail to be added to a geometry object through displacement.

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CardPageLinkHair and Fur

Hair and Fur

Enables V-Ray compatibility and additional control to hair and fur systems through modifiers.

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CardPageLinkObject and Light Properties

Object and Light Properties

These additional controls in the Systems rollout allow the user to adjust render settings on a per-object basis.

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CardPageLinkVRayEnmeshMod

VRayEnmeshMod

Coats an object’s surface with a repeating pattern of a rendered geometry that follows the UVW space of that geometry.

 


Additional Features

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CardPageLinkVRayProxy

Proxy Objects

Allows an external mesh to be imported at render time only. Since the proxy object's geometry isn't present in the scene, it doesn't take up resources and allows the rendering of meshes with triangle counts higher than 3ds Max itself can handle.

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CardPageLinkVRayInstancer

Particle Instancer

Creates instances of other objects over particles from a ParticleFlow system.

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CardPageLinkVRayDecal

V-Ray Decal

Projects one material on top of another regardless of the target UV set.

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Tools and Utilities

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CardPageLinkOBJ GEO PLY to .vrmesh converter

Convert OBJ GEO PLY to V-Ray Proxy

A command-line tool that converts a variety of mesh files into .vrmesh format for V-Ray Proxy Objects.

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CardPageLinkV-Ray mesh viewer

V-Ray Mesh Viewer

Allows the user to preview static and animated V-Ray mesh (.vrmesh) and alembic files.

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CardPageLinkV-Ray Scene Exporter

V-Ray Scene Exporter

Exports the geometry, lights, and shaders in a scene into a .vrscene file.

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CardPageLinkV-Ray Scene Converter

V-Ray Scene Converter

This tool converts all scene materials and raytraced shadows to versions optimized for V-Ray.