Page History
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Based on | darg – Specifies the source channel that will be used to determine the smoke color. By default, a uniform simple color set by the Constant Color option is used. This could also be a texture map, or read from the cache files - in that case the corresponding grid channel must be present in the cache files and remapped to the internal Volume Grid channels using the 3rd Party Channels Mapping dialog in the Input rollout.
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You can use the following controls in the color gradient: Double click – Creates a new point or changes an existing one. |
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Example: Phase Function with back lighting
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The orange arrow represents a ray of light going through the volume and the possible scattering directions for the ray.
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Example: Smoke Color Based on Speed
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4 | false | 5 | true
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