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In addition to the settings in the Render dialogue, which are global for the scene, you can set different render settings on a per-object basis. Some of those properties (primary and secondary visibility, visibility to camera, etc.) are accessible through the normal 3ds Max object properties page. V-Ray also defines some additional properties which can be accessed by pressing the Object settings or Light settings button in the System rollout of the Settings tab in the Render Setup.
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This example shows how the Caustics multiplier of a table controls the amount of caustics received by the table.
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Example: Motion Blur Samples
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Lower values make the left tile look more static. Higher values produce more accurate motion blur for the set Motion blur samples.
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Example: Visibility
This examples shows how the Visible in reflections and Visible in refractions options control the visibility of separate objects. When Visible in reflections is off, the teapot is transparent to reflection rays, and respectively when the Visible in refraction is off, the teapot is transparent to refraction rays. When both options are off, the teapot is neither visible in the mirror planes nor in the glass cup.
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Matte Properties
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V-Ray does not completely support the Matte/Shadow material of 3ds Max. However, V-Ray has its own matte system. You can control matte properties either on an object level through the Object settings dialog, or on a material level through the special VRayMtlWrapper material.
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Brightness – Controls the brightness of the shadows.
Reflection/Refraction/GI
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Reflection amount – If the material of the object is a reflective V-Ray material, this controls how much of the reflection is visible on the matte object.
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No GI on other mattes – Causes the object to appear as a matte object in reflections, refractions, GI, etc. for other matte objects. Note that if this is ON, refractions for the matte object might not be calculated (the object appears a matte object to itself and is not able to "see" the refractions on the other side).
Trace sets
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Reflection Exclude list – An Include/Exclude list that allows you to specify which objects are going to be visible in the reflections of the current object.
Refraction Exclude list – An Include/Exclude list that allows you to specify which objects are going to be visible in the refractions of the current object
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Example: Caustics Multiplier
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This example shows how different values of the VRaySun's Caustic multiplier change the generated caustics.
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Camera Properties
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Notes
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