Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

HideElements
cssselector#tocVertical, #tocHorizontal
This page provides information on the V-Ray GPU settings found in the V-Ray tab in the Render Setup window. 

Responsivegridmacro
VAlignmentstart
Columns2repeat(2, 1fr)
Columns3width1100px
Columns1repeat(3, 1fr)
Columns1width1740px
Columnsrepeat(4, 1fr)
Columns2width1290px
 


Overview

...

Section
Column
width60%

Through the V-Ray tab in the Render Setup window you can access the settings of the Renderer, Global Illumination, V-Ray Frame buffer, and Environment. Depending on the chosen GI engine, a Brute Force or Light Cache rollout is also available under this tab.

 


UI Path: ||Render Setup window|| > V-Ray tab (Renderer set to V-Ray GPU)

 
Column
width5%

Column
width35%

 


Rollouts

...

The GPU V-Ray tab consists of four or five (when GI is set to Light Cache) rollouts: 


Div
stylepadding-left: 5px;padding-right: 5px;padding-bottom: 10px;
classdashboard
Textboxcard
PageToIncludeSystem Requirements
CardPageLinkGPU Render Settings

Render Settings Rollout

Control GI settings and set the primary and secondary GI engines.

Textboxcard
PageToIncludeSystem Requirements
CardPageLinkGPU Global Illumination

Global Illumination Rollout

Choose the GI engine from this rollout.

Textboxcard
PageToIncludeInstallation
CardPageLinkGPU Light Cache

Light Cache

Fine-tune the Light Cache secondary GI engine.

Textboxcard
PageToIncludeGetting Started
CardPageLinkGPU Frame Buffer

Frame buffer

Settings for the V-Ray Frame Buffer (VFB).

Textboxcard
PageToIncludeGetting Started
CardPageLinkGPU Environment

Environment

Specify colors and texture maps to be used during GI and reflection/refraction calculations.