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This page contains chapter 5 of the Houdini to 3ds Max Alembic Workflow tutorial, covering the export of FLIP Fluids.
Overview
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A FLIP Fluid simulation consists of two components – the FLIP particles and the fields used to guide the simulation. For the purposes of this tutorial, we are not bringing any of those fields into 3ds Max but be aware that a volume-based workflow is also an option. The V-Ray Volume Grid can load and render a field in Mesh Mode with a material applied to it.
When exporting a FLIP Fluid simulation out of Houdini as Alembic, you need to turn it into a mesh (by using the VDB from Particle Fluid SOP, for example), transfer the velocity information (for motion blur with V-Ray) and export the sequence.
You can download the project's files from here:
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Setup and Export
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You can optimize further by removing FLIP particles which are not inside the camera's frustum. Another option is to partition the particles and mesh and export each piece as a separate alembic file. |
Import into 3ds Max
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