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Parameters
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Normals Color Generation
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The Normals Render Element uses screen space to determine the colors in the render element. With screen space in the camera view:
The X axis runs left-right perpendicular to the camera viewing angle. This is represented in the Red channel of VRayNormals with 1 being left-facing geometry and 0 being right-facing geometry.
The Y runs up-down perpendicular to the viewing angle. This is represented in the Green channel of VRayNormals with 1 being up-facing geometry and 0 being down-facing geometry.
The Z runs forward-back to the viewing angle. This is represented in the Blue channel of VRayNormals with 1 being forward-facing geometry and 0 being back-facing geometry.
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Common Uses - Relighting
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Common Uses - Relighting
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