Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Section
Column
width60%

VrayVFB – When enabled, the render element appears in New VFB.

Denoise – Specifies whether to denoise the Light Mix render element if a VRayDenoiser render element is present.

Group by – Specifies how to group the lightning information:

Instanced lights – If there are instanced lights in the scene, each group has its separate channel. All unique lights in the scene are stored in their individual render channels;
Individual lights
 – Lighting information of each light is stored in a separate channel;
Grouped lights – Lighting information of each group of lights is placed in a separate channel. All lights that are not attached to any group in the scene are stored in their individual render channels;
Layers – Lighting information for each layer is stored in a separate channel;
Manual light selects – Render channels are created based on the existing Light Select render elements in the scene. Lights that are not specified there, are collected in single render channel called Rest.

UI Text Box
typeinfo

Each grouping mode automatically creates Environment and Self Illumination render elements. The information from the light emitting materials is stored in the Self Illumination channel, while the Environment info is stored in the Environment channel.

Include "Rest" channel when saving to file – Disabled by default. When enabled, includes all the lights that have not gone to the other Light Selects. For example, if a scene has more than 64 lights which are not grouped in any way, the first 64 lights will have individual Light Selects and the rest will go the Rest channel.

Column
width5%

 

Column
width35%

...

  1. Add the LightMix Render Element to your scene. (Render Settings > Render Elements tab > Add LightMix)
  2. Then, render the scene.
  3. In the New VFB > Layers, set the Source to LightMix. 
  4. Now you can tweak your lights!

...