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The following example shows how the Loop Through Textures option behavior.
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affects the choice of texture applied to the object.
Here, we have a MultiSubTex map with a [1 - 4] interval of valid sub-texture IDs. We also have five geometries whose IDs range from 1 to 6. The IDs of four of the geometries fall within the texture's interval. The fifth geometry's ID is outside that interval. When the Loop Through Textures option is disabled, the geometries with valid IDs get a texture of the equal ID, and the texture whose ID is 6, gets a default color.
When the Loop Through Textures option is enabled, the geometry with ID = 6 is looped and gets the texture with ID = 2.
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MaxScript Access
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The VRayMultiSubTex texmaps list can be managed through several exported functions:
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