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With the Multimatte Render Element, only three colors are possible: red, green, and blue. In comparison, other matte render elements can include a multitude of colors to represent each material or object in a scene with a different color. With Multimatte, a single R, G, or B channel can be used directly as a matte, eliminating the step of selecting the color in the compositing software. This ease of use makes Multimatte a popular choice for compositors.

The Multimatte Render Element includes anti-aliasing.

To represent all the objects or materials in a scene with just the available red, green, and blue colors, several Multimatte Render Elements can be generated for a single rendering, each with different Material ID or Object ID settings.

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The Object ID and Material ID can be added to an object or material as Extra V-Ray Attributes in Maya.
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titleUI Path: ||Display Render Settings button|| > Render Elements tab > Multi Matte
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To use render elements, select from the Available render elements column and click the Add button to add the passes you wish to generate at render time. When you render the scene, the added render elements listed in the column on the right, will also render, which can be viewed from the VFB window's channel drop-down menu.

For more information on the parameters on this dialog, see the Render Elements tab page.

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