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Visible to GI – When disabled, the object is considered perfectly transparent to GI rays. 

Primary Visibility – When disabled, the object appears perfectly transparent to camera rays. This option is inactive when working with V-Ray CUDA engine.

Visible in reflections – When disabled, the object appears perfectly transparent to reflection rays.

Visible in refractions – When disabled, the object appears perfectly transparent to refraction rays.

Cast shadows – When disabled, the object appears perfectly transparent to shadow rays. When disabled, the object no longer affects the GI.

Receive shadows – When disabled, the object does not receive shadows. This option is inactive when working with V-Ray CUDA engine.

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