Visible to GI – – When disabled, the object is considered perfectly transparent to GI rays.
Primary Visibility – When disabled, the object appears perfectly transparent to camera rays. This option is inactive when working with V-Ray CUDA engine.
Visible in reflections – When disabled, the object appears perfectly transparent to reflection rays.
Visible in refractions – When disabled, the object appears perfectly transparent to refraction rays.
Cast shadows – When disabled, the object appears perfectly transparent to shadow rays. When disabled, the object no longer affects the GI.
Receive shadows – When disabled, the object does not receive shadows. This option is inactive when working with V-Ray CUDA engine.