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Displacement is a technique intended to add detail to the simulation during the rendering. The idea of the Volume Grid displacement is similar to the usual geometry displacement: a texture is sampled, and the corresponding point of the fluid volume or surface is shifted in a direction at a distance determined by the texture. You can plug any V-Ray, Maya or Phoenix FD texture maps.
You can use the Mesh Preview option to check how the attached displacement map is affecting the surface when Render Mode is set to Mesh, Ocean Mesh or Cap Mesh.
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Parameters
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Example: Advection Displacement with a Monochrome Map
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This example illustrates how displacement is affected when a monochrome map is passed when a vector map is needed.
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