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This page gives information on how V-Ray lights illuminate objects in Viewport 2.0. 


Versions Prior Maya 2017

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In order to preview the viewport lighting in Maya versions prior to 2017, there are two things to be done. Switch to the OpenGL - Legacy rendering engine for Viewport 2.0 and enable Textured view and All lights in the viewport.

 


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To switch to legacy OpenGL for Viewport 2.0, go to Maya's Windows menu > Settings/Preferences > Preferences Display. Look for the Viewport 2.0 rollout and set Rendering engine to OpenGL - Legacy.

Enable the Textured and All lights options in the viewport.

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The Drawing mode requires V-Ray Lights AND V-Ray Materials to work. V-Ray lights won't illuminate native materials. However, native lights will illuminate V-Ray materials.

 
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Additional Information

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In Maya versions prior to 2017, V-Ray uses an "old" approach (draw overrides) to draw the shaders, textures and lights in the Maya viewport. This always requires OpenGL, and more precisely – the Legacy OpenGL driver mode.

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For information on the Viewport 2.0 known limitations, visit the Known Issues and Limitations page.