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In order to preview the viewport lighting in Maya versions prior to 2017, there are two things to be done. Switch to the OpenGL - Legacy rendering engine for Viewport 2.0 and enable Textured view and All lights in the viewport.

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To switch to legacy OpenGL for Viewport 2.0, go to Maya's Windows menu > Settings/Preferences > Preferences Display. Look for the Viewport 2.0 rollout and set Rendering engine to OpenGL - Legacy.

Enable the Textured and All lights options in the viewport.

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The Drawing mode requires V-Ray Lights AND V-Ray Materials to work. V-Ray lights won't illuminate native materials. However, native lights will illuminate V-Ray materials.

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