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The VRScansZone is used with specific vrscan materials, which consist of two or more clearly defined sub-materials (e.g. some fabrics with pattern). It renders a mask for the zone which is shaded with the respective sub-material. The result mask is monochrome with white area corresponding to the distribution of the specified sub-material and black color fill for all the other parts of the image.

The VRScansZone render element only works with the scanned materials which have the respective zones channels defined inside them.


 
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titleUI Path: ||Render Setup window|| > Render Elements tab > Add button > VRScansZone

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Parameters

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This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window:

VRayVFB – When enabled, the render element appears in the V-Ray Virtual Frame Buffer.

Color mapping – Applies the color mapping options specified in the Color mapping rollout (Render Setup window > V-Ray tab) to this render element. This option is enabled by default.

Multiplier – Sets the overall intensity of the render element, where 1.0 is the standard multiplier. 

Denoise –  Specifies whether to denoise this render element.

Zone – Determines the zone that is pained white.

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Example: VRscans Zone Mask

 

The renders below show how the Zone value defines which zone is to be painted in white:

 


Common Use

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The VR Scans Zone Render Element is most commonly used to isolate a sub-material inside a V-Ray Scans Material and modify it in a compositing or editing software. See the render before and after editing.

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Normal RGB render

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Zone = 0

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Zone = 1

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