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Attribute Settings

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Base Parameters

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Section

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Column

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width

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60%

Front / Side Color

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 – Sets the extreme ends of the range of colors for the Falloff Map's gradient. The specific placement of these colors on the surface is determined

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by Falloff Type

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 and Falloff Direction.

Falloff Type

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 – Specifies the type of falloff :

Towards/Away – Based on face normal directions. Faces with normals that point in

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the Falloff Direction generate

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the Front Color

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 while those facing in the opposite direction (180 degrees off the falloff direction) generate

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the Side Color
Perpendicular/Parallel

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 –Based on face normal directions. Faces with normals that point in

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the Falloff Direction generate

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the Front Color

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 while those facing in a perpendicular direction (90 degrees off the falloff direction) generate

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the Side Color.   

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Fresnel

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 –Based on changes to the index of refraction (IOR) over the surface due to Fresnel calculations. Faces with normals that point in

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the Falloff Direction generate

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the  Front Color

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  and those facing in other directions generate varying colors depending on the IOR set

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by Fresnel Index Of Reflection. 
Distance

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 – Sets the falloff range based on distance from the camera, as specified

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by Near Distance

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 and Far Distance. This option is useful for generating a Z-depth type of map when rendering a very large object such as terrain, where the Falloff Map can be used as a mask to dim distant details.

Falloff Direction

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 – Specifies the falloff direction to be used by

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the Falloff Type

Viewing Direction (Camera Z-Axis)

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 – Uses the camera viewing direction. This is the most common selection.
Camera X-Axis / Camera Y-Axis

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 – Uses one of the camera's other axes.
Explicit Dir

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 – Uses the direction specified by

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the Explicit direction

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 parameter.
Local X-Axis / Local Y-Axis / Local Z-Axis

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 – Uses one of the object's local axes.
World X-Axis / World Y-Axis / World Z-Axis

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 – Uses one of the world axes.

Column
width5%

 

Column
width35%

Image Added

 

Mode Specific Parameters

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Section

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Column

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width

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60%

Explicit direction

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 – Specifies the direction for falloff

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when Falloff Direction

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 is set

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to Explicit Dir.

Fresnel Index Of Reflection

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 – Defines the IOR (Index of Refraction)

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when Falloff Type

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 is set

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to Fresnel.

Near Distance

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 – When Falloff Type

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 is set

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to Distance, parts of the surface at this distance from the camera will receive

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the Front Color.

Far Distance

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 – When Falloff Type is set to Distance, parts of the surface at this distance from the camera will receive

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the Side Color.

Extrapolate

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 – When enabled, the effect continues beyond the range set

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by Near Distance

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 and Far Distance. Parts of the surface nearer

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than Near Distance

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 receive the Front Color, while parts farther from the camera

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than Far Distance receive

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the Side Color.

Column
width5%

 

Column
width35%

Image Added 

 

 

Anchor
MixCurveParameters
MixCurveParameters

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Double click – Creates a new point or changes an existing one. 
Left button drag over a point
 – Moves the point. If several points were selected beforehand, they will move the same amount.
Left button drag over several points
 – Selects several points. 
Middle button drag over the background
 – Drags the visible area. If the Shift key is pressed, scales the diagram in the corresponding direction. 
Mouse wheel
 – Zooms in/out.
Right-click
 – Displays a drop-down menu where you can add a point, edit or delete a selected point, and fit the entire diagram or gradient into the view. If multiple points are selected, they can be edited simultaneously. 

 

 

Output Parameters

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Section
These parameters can adjust the transition

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between Front Color

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 and Side Color

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 over the Falloff Map's gradient. 

 

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Column

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width

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60%


Invert

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 – Inverts the color values.

Clamp

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 – Clamps the color values.

Alpha From RGB Intensity

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 – Takes the alpha information from the intensity of the RGB.

Output Amount

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 – Determines the alpha multiplier.

RGB Offset

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 – Allows a color offset to the produced RGB values.

RGB Level

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 – Determines the intensity of the falloff effect.

Bump Amount

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 – Defines how much bump is produced.

Enable Color Map

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 – Enables the texture as a color map.

 

Color Map Red/Green/Blue Parameters

The curve controls here can be used to remap the Red, Green, and Blue channels. For information about curve controls, please see

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the Mix Curve Parameters

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 section.

Column
width5%

 

Column
width35%

 

Image Added

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