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This page provides information on the Coat Reflection Render Element.
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The Coat Reflection Render Element can be obtained by multiplying the Raw Coat Reflection by the Coat Filter. So while the raw coat reflection pass gives the full reflection of objects reflecting in the scene, the coat reflection filter sets how much of that reflection should come through in the composite. The two are multiplied together to create the Coat Reflection pass which gives a true representation of the reflection in the scene.
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To use render elements, select from the Available render elements column and click the Add button to add the passes you wish to generate at render time. When you render the scene, the added render elements listed in the column on the right, will also render, which can be viewed from the VFB window's channel drop-down menu. For more information on the parameters on this dialog, see the Render Elements tab page. |
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