This page provides information on the Coat Reflection Render Element.
Overview
The Coat Reflection Render element is analogous to the Reflection Render Element.
The Coat Reflection Render Element stores indirect reflection information calculated from VRayMtl Coat Layer. Surfaces with the Coat Amount parameter set to 0 will contain no information in the render pass and will therefore render as black.
The Coat Reflection Render Element can be obtained by multiplying the Raw Coat Reflection by the Coat Filter. So while the raw coat reflection pass gives the full reflection of objects reflecting in the scene, the coat reflection filter sets how much of that reflection should come through in the composite. The two are multiplied together to create the Coat Reflection pass which gives a true representation of the reflection in the scene.
Attributes
Enabled – When enabled, the render element appears in VFB.
Deep output – Specifies whether to include this render element in deep images.
Filename suffix – The text added to the end of the rendered file, when saved as a separate file (e.g. myrender.SheenReflection.vrimg).
Apply color mapping – Applies the color mapping options specified in the Color mapping rollout of the VRay tab in the Render Settings window to this render element. This option is enabled by default.
Consider for Anti-Aliasing – When enabled, anti-aliasing is used where possible.
Denoise – Enables the render element's denoising, provided the Denoiser render element is present.