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This page provides information on the Coat Reflection Render Element.


The Coat Reflection Render element is analogous to the Reflection Render Element.

The Coat Reflection Render Element stores indirect reflection information calculated from VRayMtl Coat Layer. Surfaces with the Coat Amount parameter set to 0 will contain no information in the render pass and will therefore render as black.

The Coat Reflection Render Element can be obtained by multiplying the Raw Coat Reflection by the Coat Filter. So while the raw coat reflection pass gives the full reflection of objects reflecting in the scene, the coat reflection filter sets how much of that reflection should come through in the composite. The two are multiplied together to create the Coat Reflection pass which gives a true representation of the reflection in the scene.

UI Path: ||Display Render Settings button|| > Render Elements tab > Coat Reflection

To use render elements, select from the Available render elements column and click the Add button to add the passes you wish to generate at render time. When you render the scene, the added render elements listed in the column on the right, will also render, which can be viewed from the VFB window's channel drop-down menu.

For more information on the parameters on this dialog, see the Render Elements tab page.


Enabled When enabled, the render element appears in VFB.

Deep output – Specifies whether to include this render element in deep images.

Filename suffix – The text added to the end of the rendered file, when saved as a separate file (e.g. myrender.SheenReflection.vrimg).

Apply color mapping – Applies the color mapping options specified in the Color mapping rollout of the VRay tab in the Render Settings window to this render element. This option is enabled by default.

Consider for Anti-Aliasing – When enabled, anti-aliasing is used where possible.

Denoise – Enables the render element's denoising, provided the Denoiser render element is present.