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||V-Ray Asset Editor||   > Settings > Volumetric Environment rollout Environment 

 

 

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Type – Specifies the environment volume shader type that is used. 

        Aerial Perspective – Simulates the aerial perspective atmospheric effect, the result of viewing objects from a distance through the Earth's atmosphere. The effect is similar to fog or haze. This atmospheric effect works together with VRaySun and VRaySky to calculate color and brightness.
        Environment Fog – Simulates participating media like fog or atmospheric dust. By default, it scatters the light emitted from all the scene light sources. 

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