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Textures are maps that can be applied to Materials to alter their appearance. A number of textures can be procedurally generated to mimic the diffuse colors of various surfaces such as granite and marble. Other procedural textures can provide information like displacement, transparency, and ambient occlusion. V-Ray also offers a number of utility textures for blending and color correction. In V-Ray 6 the texture compression is changed towards better quality. Because of this the embedded texture files may increase the model file more in comparison with previous versions.


With V-Ray 6.20.00, V-Ray procedural textures are displayed in the Rhino viewport by baking the texture into a temporary image file. By default, the baked viewport preview of texture networks containing a bitmap matches the bitmap resolution. The resolution can be changed via the vrayTexturePreviewSettings command (note that the command does not update existing textures, the changes will apply the next time a texture changes).


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  • Ray-Traced textures, textures relying on projection (3D textures, Tri-Planar, Multi-Sub etc.), complex UVW Placements and Randomization options are not supported in Rhino viewport.
  • Note that the produced viewport textures only work within UV space 0-1, meaning they will appear tiled and ignore their patterns outside that UV space (e.g. Noise textures will not appear seamless in the viewport).
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<iframe width="360" height="655" src="https://www.youtube.com/embed/VcMnZvwfKkI" title="Display procedural textures within the Rhino viewport" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

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