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This page provides information about the supported .vrscene features exported from V-Ray for SketchUp/Rhino.  

 

UI Text Box
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Chaos Vantage has better support for .vrscene files exported from V-Ray Next and later. It is recommend to use the latest officially released V-Ray version.

 

 

CSS Stylesheet
/*
.confluence-embedded-image {
	max-width: calc(100% - 4px) !important;
} 
.table-wrap > table {
table-layout: fixed !important;
}
.table-wrap > table > colgroup > col:nth-child(1) {
}
.table-wrap > table > colgroup > col:nth-child(2), .table-wrap > table > colgroup > col:nth-child(3){
width: 230px !important;
}
.table-wrap > table > colgroup > col:nth-child(4) {
width: 75px !important;
}
.table-wrap > table > colgroup > col:nth-child(5) {
width: 250px !important;
}
*/
UI Text Box
typenote
Chaos Vantage has better support for .vrscene files exported from V-Ray Next and later. It is recommend to use the latest officially released V-Ray version.

Lights


UINative NameV-Ray Plugin NameSupport

Image Added



Light Type:

Point

Spot

Directional

Linear

Rectangular


LightOmni

LightSpot

MayaLightDirect

LightRectangle

LightRectangle


(tick)

(tick)

(tick)

(tick)

(tick)

Enabledenabled

(tick)

Colorcolor

(tick)

Intensityintensity

(tick)

Units:

Default (Scalar)

Lumens

Luminance

Radiant power (W)

Radiance


units=0

units=1

units=2

units=3

units=4


(tick)

(tick)

(tick)

(tick)

(tick)



UINative NameV-Ray Plugin NameSupport

V-Ray Rectangle LightLightRectangle

Image Added




Enableenabled(tick)

Color/Texture

color

(tick)

Intensityintensity

(tick)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)


units=0

units=1

units=2

units=3

units=4


(tick)

(tick)

(tick)

(tick)

(tick)

Shape:

Rectangle

Disc


is_disk=0

is_disk=1


(tick)

(tick)

U Size/Sizeu_size

(tick)

V Sizev_size

(tick)

Directionality directional

(tick)

Image Added

Invisibleinvisible

(tick)

No DecaynoDecay

(error)

Shadowsshadows

(tick)

Double SideddoubleSided

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect SpecularaffectSpecular

(tick)

Specular contributionspecular_contribution

(tick)

Affect Reflections affectReflections

(tick)

Reflections contributionreflections_contribution(tick)
Affect Atmosphericsaffect_atmospherics(error)
Atmospherics contributionatmospherics_contribution(error)
Tex. Resolution tex_resolution

(tick)

Caustic SubdivscausticSubdivs

(error)


V-Ray Sphere LightLightSphere

Image Added


Enableenabled(tick)
Color color

(tick)

Intensity intensity

Lights

UINative NameV-Ray Plugin NameSupportStandard Rhino Lights

 

Image Removed

Light Type:

Point

Spot

Directional

Linear

Rectangular

 

LightOmni

LightSpot

MayaLightDirect

LightRectangle

LightRectangle

 

(tick)

(tick)

(tick)

(tick)

(tick)

Enabledenabled

(tick)

Colorcolor

(tick)

Intensityintensity

(tick)

Units:

Default (Scalar)

Lumens

Luminance

Radiant power (W)

Radiance

 

units=0

units=1

units=2

units=3

units=4

 

(tick)

(tick)

(tick)

(tick)

(tick)

 

 

UINative NameV-Ray Plugin NameSupportV-Ray Lights

 

 

 

  

 

 

 

 

 V-Ray Rectangle LightLightRectangle 

Image Removed

 

 

 

Enableenabled(tick)

Color/Texture

color

(tick)

Intensityintensity

(tick)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)

 

units=0

units=1

units=2

units=3

units=4

 

(tick)

(tick)

(tick)

(tick)


(tick)

Shape:

Rectangle

Disc

 

is_disk=0

is_disk=1

 

(tick)

(tick)

U Size/Sizeu_size

(tick)

V Sizev_size

(tick)

Directionality directional

(tick)

Portal Light:

Accurate

Simple

 

lightPortal=1 

lightPortal=2

 

(error)

(tick)

Image Removed

Invisibleinvisible

(tick)

(tick)

Size

u_size

(tick)

Image Added

      
Invisible invisible

(tick)

No Decay

noDecay

(error)

(tick)

Shadowsshadows

(tick)

Double SideddoubleSided

(tick)

Affect Diffuse

affectDiffuse

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect Specular

affectSpecular

(tick)

Specular contributionspecular_contribution

(tick)

Affect Reflections
 affectReflections
affectReflections

(tick)

Tex. Resolution tex_resolution

(tick)

Reflections contributionreflections_contribution(tick)
Affect Atmosphericsaffect_atmospherics(error)
Atmospherics contributionatmospherics_contribution(error)
Caustic SubdivscausticSubdivs

(error)


 
V-Ray
Sphere
Spot Light
LightSphere
LightSpot
 

Image Added

Image Removed

 

      





Enableenabled(tick)
Color/Texture
 color
color

(tick)

Intensity
 intensity
intensity

(tick)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)

 


units=0

units=1

units=2

units=3

units=4

 


(tick)

(tick)

(tick)

(tick)

(tick)

Sizeu_size
Cone AngleconeAngle

(tick)

Image Removed

      Invisible invisible

(tick)

No Decay

noDecay

(tick)

Shadowsshadows

(tick)

Affect Diffuse

affectDiffuse

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect Specular

affectSpecular

(tick)

Specular contributionspecular_contribution

(tick)

Affect Reflections affectReflections

(tick)

Caustic SubdivscausticSubdivs

(error)

  V-Ray Spot LightLightSpot 

Image Removed      

 

 

 

 

Enableenabled(tick)Color/Texturecolor

(tick)

Intensityintensity

(tick)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)

 

units=0

units=1

units=2

units=3

units=4

 

(tick)

(tick)

(tick)

(tick)

(tick)

Cone AngleconeAngle

(tick)

Penumbra AnglepenumbraAngle

(tick)

Penumbra Falloff:

Linear

Smooth Cubic

 

falloffType=0

falloffType=1

 

(tick)

(tick)

Decay:

No Decay

Inverse

Inverse Square

Inverse Cube

 

decay=0

decay=1

decay=2

decay=3

 

(error)

(error)

(error)

(error)

 Shadow RadiusshadowRadius

(tick)

Image Removed
Penumbra AnglepenumbraAngle

(tick)

Penumbra Falloff:

Linear

Smooth Cubic


falloffType=0

falloffType=1


(tick)

(tick)

Decay:

No Decay

Inverse

Inverse Square

Inverse Cube


decay=0

decay=1

decay=2

decay=3


(error)

(error)

(error)

(error)

 Shadow RadiusshadowRadius

(tick)

Image Added

Shadowsshadows

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect Specular

affectSpecular

(tick)

Specular contributionspecular_contribution

(tick)

Affect Atmosphericsaffect_atmospherics(error)
Atmospherics contributionatmospherics_contribution(error)
Caustics SubdivscausticSubdivs

(error)


V-Ray IES LightLightIES

Image Added


Enableenabled(tick)
Colorcolor

(tick)

Intensity (lm)power

(tick)

IES Light Fileies_file

(tick)

Shape:

From IES File

Point

Circle

Sphere


ies_light_shape=-1

ies_light_shape=0

ies_light_shape=1

ies_light_shape=2


(tick)

(tick)

(tick)

(tick)

Diameteries_light_diameter

(tick)

Image Added

Shadowsshadows

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect Specular

affectSpecular

(tick)

Specular contribution
diffuse
specular_contribution

(tick)

Affect
Specular
Atmospherics
affectSpecular
affect_atmospherics
(tick)
(error)
Specular
Atmospherics contribution
specular
atmospherics_contribution
(tick)
(error)
Caustics
Caustic SubdivscausticSubdivs

(error)

 


V-Ray
IES LightLightIES 
Omni LightLightOmni

Image Added

  


Enableenabled(tick)
Colorcolor

(tick)

Intensityintensity

(tick)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)


units=0

units=1

units=2

units=3

units=4


(tick)

(tick)

(tick)

(tick)

(tick)

Decay:

No Decay

Inverse

Inverse Square

Inverse Cube


decay_type=0

decay_type=1

decay_type=2

decay_type=3


(error)

(error)

(error)

(error)

Shadow RadiusshadowRadius

(tick)

Image Added

Image Removed

 

Enableenabled(tick)Colorcolor

(tick)

Intensity (lm)power

(tick)

IES Light Fileies_file

(tick)

Shape:

From IES File

Point

Circle

Sphere

 

ies_light_shape=-1

ies_light_shape=0

ies_light_shape=1

ies_light_shape=2

 

(tick)

(tick)

(tick)

(tick)

Diameteries_light_diameter

(tick)

Image Removed

Shadowsshadows

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect Specular

affectSpecular

(tick)

Specular contributionspecular_contribution

(tick)

Affect Atmosphericsaffect_atmospherics(error)
Atmospherics contributionatmospherics_contribution
(tick)
(error)
Caustic
Caustics SubdivscausticSubdivs

(error)

 

V-Ray
Omni
Dome Light
LightOmni 
LightDome

Image Added

Image Removed

   



Enableenabled(tick)
Color/Texture HDRcolor

(tick)

Intensityintensity

(tick)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)

 


units=0

units=1

units=2

units=3

units=4

 

(tick)

(tick)

(tick)

(tick)

(tick)


(tick)

(error)

(error)

(error)

(error)

Shape:

Hemisphere

Sphere


dome_spherical=0

dome_spherical=1


(error)

(tick)

Finite Domedome_finite_on(error)
Radiusfinite_radius(error)
Projection Heightfinite_cameraHeight(error)
Ground Blendfinite_groundBlend(error)
Use Transform(minus)
Adaptivedome_adaptive

(error)

Image Added

Invisibleinvisible

(error)

Shadowsshadows

(error)

Affect Alphaaffect_alpha

(error)

Decay:

No Decay

Inverse

Inverse Square

Inverse Cube

 

decay_type=0

decay_type=1

decay_type=2

decay_type=3

 

(error)

(error)

(error)

(error)

Shadow RadiusshadowRadius

(tick)

Image Removed

Shadowsshadows(tick)

Affect DiffuseaffectDiffuse
(tick)

(error)

Diffuse contributiondiffuse_contribution
(tick)

(error)

Affect Specular

affectSpecular

(tick)

(error)

Specular contributionspecular_contribution

(error)

Affect ReflectionsaffectReflections

(error)

Reflections contributionreflections_contribution

(tick)

(error)
 Tex. Resolutiontex_resolution

(error)

 Caustics
Caustics
SubdivscausticSubdivs

(error)

 Target Radiusdome_targetRadius(minus)
 Emit Distancedome_emitRadius(minus)
 

V-Ray
Dome
Mesh Light
LightDome 
LightMesh

Image Added

Image Removed

 

 


Enableenabled(tick)
Color/Texture
HDR
color

(tick)

Intensityintensity

(tick)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)

 


units=0

units=1

units=2

units=3

units=4

 


(tick)

(tick)

(tick)

(tick)

(tick)

Image Added

Invisibleinvisible

(tick)

No DecaynoDecay

(error)

(error)
Shadows
(error)
shadows
(error)

(tick)

Shape:
Double Sided
Hemisphere
doubleSided
Sphere

(tick)

 

dome_spherical=0

dome_spherical=1

 

(error)

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect Specular

affectSpecular

(tick)

Specular contributionspecular_contribution

(tick)

Affect ReflectionsaffectReflections

(tick)

Reflections contributionreflections_contribution(tick)
Affect Atmosphericsaffect_atmospherics(error)
Atmospherics contributionatmospherics_contribution(error)
Tex. Resolutiontex_resolution

(error)

Caustics SubdivscausticSubdivs

(error)


V-Ray Sun LightSunLight

Image Added

Enableenabled(tick)
Custom Orientationtransform(tick)
Horizontal Angletransform(tick)
Vertical Angletransform(tick)

Image Added




Colorcolor(tick)

Color Mode:

Filter

Direct

Override


color_mode=0

color_mode=1

color_mode=2


(tick)

(tick)

(tick)

Intensity Multiplierintensity_multiplier(tick)
Size Multipliersize_multiplier(tick)

Image Added

Sky Model:

Preetham et al

CIE Clear

CIE Overcast

Hosek et al


sky_model.0

sky_model=1

sky_model=2

sky_model=3


(tick)

(tick)

(tick)

(tick)

Horizontal Illuminationhoriz_illum(tick)
Turbidityturbidity(tick)
Ozoneozone(tick)

Image Added

Albedo Colorground_albedo(tick)
Blend Angleblend_angle(tick)
Horizon Offsethorizon_offset(tick)

Image Added

 
Enabledclouds_on(tick)
Densityclouds_density(tick)
Virietyclouds_variety(tick)
Cirrus Amountclouds_cirrus_amount(tick)
Height (m)clouds_height(tick)
Thickness (m)clouds_thickness(tick)
Offset X (m)clouds_offset_x(tick)
Offset Y (m)clouds_offset_y(tick)
Phase X (%)clouds_phase_x(tick)
Phase Y (%)clouds_phase_y(tick)
Ground Shadowsclouds_ground_shadows(tick)

Image Added

Contrailsclouds_contrails_on(error)
Contrails Numberclouds_contrails_num_planes(error)
Contrails Strengthclouds_contrails_strength(error)
Contrails Distortionclouds_contrails_distortion(error)
Contrails Offset X (m)clouds_contrails_offset_x(error)
Contrails Offset Y (m)clouds_contrails_offset_y(error)
Contrails Time

  clouds_contrails_time=0

(error)

Image Added

Dynamic Clouds-(error)
Wind Direction (deg)clouds_offset_x; clouds_offset_y(error)
Wind Speed (m/s)clouds_offset_x; clouds_offset_y(error)
Phase Velocity (%/s)clouds_phase_x; clouds_phase_x(error)

Image Added

Use Transform(minus)Adaptivedome_adaptive

(error)

Image Removed

Invisibleinvisible

(error)

Shadowsshadows

(error)

Affect Alphaaffect_alpha

(error)

Affect DiffuseaffectDiffuse

(error)

Diffuse contributiondiffuse_contribution

(error)

Affect Specular

affectSpecular

(error)

Specular contributionspecular_contribution

(error)

Affect ReflectionsaffectReflections

(error)

 Tex. Resolutiontex_resolution

(error)

 Caustics SubdivscausticSubdivs

(error)

 Target Radiusdome_targetRadius(minus) Emit Distancedome_emitRadius(minus) V-Ray Mesh LightLightMesh 

Image Removed

 

Enableenabled(error)Color/Texturecolor

(error)

Intensityintensity

(error)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)

 

units=0

units=1

units=2

units=3

units=4

 

(error)

(error)

(error)

(error)

(error)

Image Removed

Invisibleinvisible

(error)

No DecaynoDecay

(error)

Shadowsshadows

(error)

Double SideddoubleSided

(error)

Affect DiffuseaffectDiffuse

(error)

Diffuse contributiondiffuse_contribution

(error)

Affect Specular

affectSpecular

(error)

Specular contributionspecular_contribution

(error)

Affect ReflectionsaffectReflections

(error)

Tex. Resolutiontex_resolution

(error)

Caustics SubdivscausticSubdivs

(error)

 V-Ray Sun LightSunLight 

Image Removed

 

 

Enableenabled(tick)Colorcolor(tick)

Color Mode:

Filter

Direct

Override

 

color_mode=0

color_mode=1

color_mode=2

 

(tick)

(tick)

(tick)

Intensity Multiplierintensity_multiplier(tick)Size Multipliersize_multiplier(tick)

Sky Model:

Preetham et al

CIE Clear

CIE Overcast

Hosek et al

 

sky_model.0

sky_model=1

sky_model=2

sky_model=3

 

(tick)

(tick)

(tick)

(tick)

Horizontal Illuminationhoriz_illum(tick)Turbidityturbidity(tick)Ozoneozone(tick)Albedo Colorground_albedo(tick)Bend Angleblend_angle(tick)Horizon Offsethorizon_offset(tick)Image Removed

Invisibleinvisible(tick)
Shadowsshadows(tick)
Affect DiffuseaffectDiffuse(tick)
Affect SpecularaffectSpecular(tick)
Affect Atmosphericsaffect_atmospherics(error)
Atmospherics contributionatmospherics_contribution(error)
Atmospheric Shadowsatmos_shadows(error)
Caustic SubdivisionscausticSubdivs(error)
Emit Radius
– (minus)

 

 

 



Camera


UINative nameV-Ray plugin name (plugin/parameter)Support
 

CameraCameraPhysical
 

Image Modified

Type:

Standard

VR Spherical Panorama

VR Cubemap

 


SettingsCamera/type=0

SettingsCamera/type=9

SettingsCamera/type=10

 


(tick)

(error)

(error)

StereoRenderView/stereo_on(error)
Enable Exposure

exposure

(tick)
Exposure Value (EV)combination of ISO, f_number, shutter_speed(tick)
Exposure Value (EV) AutoSettingsCamera/auto_exposure(error)
CompensationSettingsCamera/auto_exposure_compensation(error)
White Balancewhite_balance(tick)
White Balance AutoSettingsCamera/auto_white_balance(error)
Auto Values– (minus)
Depth of Fielduse_dof(tick)
Defocuscombination of ISO, f_number(tick)

Focus Source:

Fixed Distance

Camera Target

Fixed Point

 


 


(minus)

(minus)

(minus)

Focus Distancefocus_distance(tick)
Vignettingvignetting(error)
Vertical Tiltlens_shift(tick)
Image Removed

Image Added

Film Sensitivity (ISO)ISO(tick)
Aperture (F Number)f_number(tick)
Shutter Speedshutter_speed(tick)
Bladesblades_num(tick)
Enable Bladesblades_enable(tick)
Center Biascenter_bias(error)
Rotationblades_rotation(tick)
Anisotropyanisotropy(error)
 



Geometry

 


Geometry
UINative NameV-Ray Plugin NameSupportNotes


V-Ray Clipper

VRayClipper

(error)



V-Ray DecalVRayDecal(error)

V-Ray DisplacementGeomDisplacedMesh

(tick)



V-Ray EnmeshGeomEnmesh(error)


V-Ray Fur

GeomHair
(error)

(tick)



V-Ray Infinite PlaneGeomPlane

(error)



V-Ray Proxy Mesh

GeomMeshFile

(tick)



V-Ray Proxy SceneVRayScene

(error)

 

(tick)



V-Ray ScatterInstancer(tick)

V-Ray Scene ImporterVRayScene(tick)



Environment



Native NameV-Ray Plugin NameSupport

Environment Fog
(tick)



Materials


Tabs Page
titleMaterials

Native NameV-Ray Plugin NameSupport

BumpBRDFBump

  • Base material
  • Map
  • Amount



BlendBRDFLayered
  • Base material
  • Layer materials

Car Paint 2

BRDFCarPaint
  • Base color
  • Base reflection
  • Base glossiness
  • Coat color
  • Coat strength
  • Coat glossiness
BRDFCarPaint2

EmissiveBRDFLight
  • Color
  • Intensity

HairBRDFHair3

(error)


MultiMaterialMtlMulti(tick)

Outline OverrideBRDFToonMtlLoads as BRDFVRayMtl, toon parameters are ignored.

OverrideMtlOverride
  • Base material
  • GI material
  • Reflect material
  • Refract material

Subsurface ScatteringBRDFSSS2Complex
  • Index of refraction
  • Sub-surface color
  • Specular color
  • Specular amount
  • Specular glossiness

Stochastic FlakesBRDFStochasticFlakes
  • Hilight Glossiness
  • BRDF Type: GGX

Two SidedMtl2Sided
  • Front Material
  • Back Material
  • Translucency

VRscan
Toon Material
BRDFScanned
BRDFToonMtlLoads as BRDFVRayMtl, toon parameters are ignored.

 

 
(error)

WrapperMtlWrapper
  • Base material



VRayMtl


Tabs Page
titleVRayMtl
UINative nameV-Ray plugin Name (plugin/parameter)Support
GenericBRDFVRayMtl
Image Removed

Image Added

Diffuse
Colordiffuse(tick)
Diffuse Texturediffuse(tick)
Diffuse Roughnessroughness(error)
Diffuse Roughness Textureroughness(error)
Image Removed

Image Added

Reflection Colorreflect(tick)
Reflection Color Texturereflect(tick)
Reflection Glossinessreflect_glossiness(tick)
Reflection Glossiness Texturereflect_glossiness(tick)
Fresnelfresnel(tick)
Reflection IORfresnel_ior(tick)
Reflection IOR Texturefresnel_ior(tick)
Metalnessmetalness(tick)
Metalness Texturemetalness(tick)
GGX Tail Falloffgtr_gamma(error)

Surface Control:

Use Glossiness

Use Roughness

 


option_use_roughness=0

option_use_roughness=1

 


(tick)

(tick)

BRDF Type:

Phong

Blinn

Ward

Microfacet GTR (GGX)

 


brdf_type=0

 brdf_type=1

 brdf_type=2

 brdf_type=4

 


(tick)

(tick)

(tick)

(tick)

Back Side Reflectoption_reflect_on_back

(tick)

Max Depthreflect_depth(error)

Affect Channels:

Color only

Color+alpha

All Channels

 


refract_affect_alpha=0

refract_affect_alpha=1

refract_affect_alpha=2

 


(error)

(error)

(error)

Trace Reflectionsreflect_trace

(error)

Image Removed

Image Added

Anisotropyanisotropy(error)
Anisotropy Textureanisotropy(error)
Rotationanisotropy_rotation(error)
Rotation Textureanisotropy_rotation(error)

Derivation:

Local axis

Map channel

 


anisotropy_derivation=0

anisotropy_derivation=0

 


(error)

(error)

Local Axis:

X

Y

Z

 


anisotropy_axis=0

anisotropy_axis=1

anisotropy_axis=2

 


(error)

(error)

(error)

Map Channel/Setanisotropy_derivation(error)
Image Removed

Image Added

Distance onreflect_dim_distance(error)
Distancereflect_dim_distance_on(error)
Dim Falloffreflect_dim_distance_falloff(error)
Image Removed

Image Added

Translucency set to None

Image Removed

Image Added

Translucency set to Volumetric

Image Removed

Image Added

Translucency set to SSS

Refraction Colorrefract(tick)
Refraction Color Texturerefract(tick)
IORrefract_ior(tick)
IOR Texturerefract_ior(tick)
Refraction Glossinessrefract_glossiness
(error)
(tick)
Refraction Glossiness Texturerefract_glossiness
(error)
(tick)
Thin-Walledrefract_thin_walled(error)
Fog Colorfog_color

(tick)

Fog Color Texturefog_color_tex(error)
Depth (cm) / Scale (cm)fog_mult

(tick)

Translucency:

None

Volumetric

SSS

 


translucency=0

translucency=4

translucency=6

 


(error)

(error)

(error)

Scatter Color / SSS Colortranslucency_color

(error)

Scatter Color Texture / SSS Color Texturetranslucency_color

(error)

SSS Amounttranslucency_amount

(error)

SSS Amount Texturetranslucency_amount

(error)

Scatter Radius

Affect Shadowsrefract_affect_shadows(tick)
Fog Units Scalingfog_unit_scale_on(error)
Max
depth
Depthrefract_depth(error)

Affect Channels:

Color only

Color+alpha

All Channels

 


refract_affect_alpha=0

refract_affect_alpha=1

refract_affect_alpha=2

 


(error)

(error)

(error)

Trace Refractionsrefract_trace

(error)

Image Removed

Image Added

Dispersion ondispersion_on(error)
Abbedispersion(error)

Image Removed

 

Image Added


Fog Scattering ontranslucency(error)

Type:

Hard (wax)

Hybrid

 


translucency=1

translucency=3

 


(error)

(error)

Back-side Colortranslucency_color(error)
Back-side Color Texturetranslucency_color
Scatter Coefftranslucency_scatter_coeff(error)
Fwd/back Coefftranslucency_scatter_dir(error)
Thicknesstranslucency_thickness(error)
Light Multipliertranslucency_light_mult(error)
Image Removed

Image Added

Coat Amount

coat_amount

(tick)

Coat Amount Texturecoat_amount

(tick)

Coat Colorcoat_color

(tick)

Coat Color Texturecoat_color

(tick)

Coat Glossinesscoat_glossiness

(tick)

Coat Glossiness Texturecoat_glossiness

(tick)

Coat IORcoat_ior

(tick)

Coat IOR Texturecoat_ior

(tick)

Image Removed

Image Added

  

 


Coat Bump Enabledcoat_bump_lock(tick)
Coat Bump

Mode/Map:

Bump Map

Bump Texture Channel

Normal Map

 


coat_bump_type=0

coat_bump_type=5

coat_bump_type=1

 

(error)

(error)

(error)

Coat Bump Map Texture coat_bump_map(error)
Coat Bump
Amountcoat_bump_amount

(error)

Coat Bump
Amount Texturecoat_bump_amount

(error)

Image Removed

Image Added

Sheen Colorsheen_color

(error)

Sheen Color Texturesheen_color

(error)

Sheen Glossinesssheen_glossiness

(error)

Sheen Glossiness Texturesheen_glossiness

(error)

Image Added

Thickness Map

Thickness Min (nm)

Thickness Max (nm)

IOR

IOR Texture

Image Added

Color

Self-Illumination Color Texture

Intensity

Compensate EV

Image Added

Image Removed

 

 



Opacityopacity(error)
Opacity Textureopacity(tick) 1

Custom Source:

DIffuse

Diffuse Texture Alpha

Opacity Texture Alpha

 


opacity/TexCombineFloat

opacity/TexAColorChannel/mode=3

 


(tick)

(error)

Mode:

Normal

Clip

Stochastic

 


opacity_mode=0

opacity_mode=1

opacity_mode=2

 


(error)

(tick) 1

(error)

Image Removed

Image Added

Bump Mode/Map:

Bump Map

Normal Map

 Bump Map Texture bump_map (tick)Bump Amount bump_amount (tick)Bump Amount Texture bump_amount (error)

Image Removed

Mode:

Multiply

Blend amount

TexCombineColor/color


bump_type=0

bump_type=

1

 

(tick)

(tick)

1


(tick)

(tick)

Bump Map Texture bump_map (tick)
Amount bump_amount (tick)
Amount Texture bump_amount (error)

Image Added

Mode:

Multiply

Blend amount


TexCombineColor/color

TexCombineColor/texture_multiplier


(tick)

(tick)

Colordiffuse/TexCombineColor/texture_multiplier(tick)
Color Texturediffuse/TexCombineColor/texture_multiplier(tick)
Reflection Colorreflect/TexCombineColor/texture_multiplier(tick)
Reflection Color Texturereflect/TexCombineColor/texture_multiplier(tick)
Reflection Glossinessreflect_glossiness/TexCombineColor/texture_multiplier(tick)
Reflection Glossiness Texturereflect_glossiness/
TexCombineColor/texture_multiplier

 

(tick)

(tick)

Refraction Color
diffuse
refract/TexCombineColor/texture_multiplier(tick)
Reflection
Refraction Color Texture
reflect
refract/TexCombineColor/texture_multiplier(tick)
Reflection Glossiness
IOR
reflect
refract_
glossiness
ior/TexCombineColor/texture_multiplier(tick)
Refraction Color
IOR Texturerefract_ior/TexCombineColor/texture_multiplier(tick)
IOR
Refraction Glossinessrefract_
ior
glossiness/TexCombineColor/texture_multiplier(tick)
Refraction Glossiness Texturerefract_glossiness/TexCombineColor/texture_multiplier(tick)
Opacityopacity/TexCombineColor/texture_multiplier(error)
Opacity Textureopacity/TexCombineColor/
texture_multiplier(error) 
texture_multiplier(error)

Image Added

Color

Opacity

Texture Mode:

Auto

Texture Helper

Custom



Can be Overridden


EmissiveBRDFLight
 

Image Added

Image Removed

Colorcolor(tick)
Color Texturecolor(tick)
IntensitycolorMultiplier(tick)
Intensity TexturecolorMultiplier(tick)
Transparencytransparency(error)
Transparency Texturetransparency(error)
Emit On Back SidedoubleSided(error)
Compensate EVcompensateExposure(error)
Color*OpacitymultiplyByOpacity(error)
Image Removed

Image Added

Mode:

Multiply

Blend amount


TexCombineColor/color

TexCombineColor/texture_multiplier

 


(tick)

(tick)

ColorTexCombineColor(tick)
IntensityTexCombineColor(tick)
TransparencyTexCombineColor

(error)

 Image Removed

BumpBRDFBump
 

Image Added

Basebase_brdf(tick)
Image Removed

Image Added

Mode/Map:

Bump Map

Bump Texture Channel

Normal Map


BRDFBump/bump_tex_color

BRDFBump/bump_tex_color

BRDFBump/bump_tex_color

 


(tick)

(tick)

(tick)

AmountBRDFBump/bump_tex_mult

(tick)

Amount TextureBRDFBump/bump_tex_mult_tex(error)
Delta ScaleBRDFBump/bump_delta_scale(error)

 

 



Maps


Tabs Page
titleMaps
 

Native Name

V-Ray Plugin Name

SupportNote
Image Removed

Image Added

Bulge

TexBulge

(tick)Not supported in bump mapping
Image Removed

Image Added

CheckerTexChecker(tick)Not supported in bump mapping
Image Removed

Image Added

ClothTexCloth(tick)Not supported in bump mapping
Image Removed

Image Added

GridTexGrid(tick)Not supported in bump mapping
Image Removed

Image Added

Leather

TexLeather(tick)Not supported in bump mapping
Image Removed

Image Added

TilesTexTiles(tick)Not supported in bump mapping
Image Removed

Image Added

UVWTexUVW(tick)
 

Image Added

Image Removed

Water

TexWater

(error)
 

Image Added

Image Removed

CellularTexCellular(tick)Not supported in bump mapping
Image Removed

Image Added

GraniteTexGranite(tick)Not supported in bump mapping
Image Removed

Image Added

MarbleTexMarble(tick)Not supported in bump mapping
Image Removed

Image Added

Noise ATexNoise(tick)Not supported in bump mapping
Image Removed

Image Added

Noise BTexNoiseMax(tick)Not supported in bump mapping
Image Removed

Image Added

RockTexRock(tick)Not supported in bump mapping
Image Removed

Image Added

SmokeTexSmoke(tick)Not supported in bump mapping
Image Removed

Image Added

SpeckleTexSpeckle(tick)Not supported in bump mapping
Image Removed

Image Added

SplatTexSplat(tick)Not supported in bump mapping
Image Removed

Image Added

StuccoTexStucco(tick)Not supported in bump mapping
Image Removed

Image Added

Bitmap

TexBitmap

(tick)
 

Image Added

Image Removed

Image Removed
Color

TexAColor

(tick)
 

Image Added

GradientTexRamp(tick)Not supported in bump mapping
Image Removed

Image Added

Sky

TexSky

(error)
 

Image Added

Image Removed

Image Removed
Temperature

TexTemperature

(error)
 

Image Added

Curvature

TexCurvature

(error)
 

Image Added

Image Removed

Image Removed
Dirt

TexDirt

(error)
 

Image Added

Egdes

TexEdges

Partial

'Color' parameters only

Not supported in bump mapping

Image Removed

Image Added

FalloffTexFalloff(tick)Not supported in bump mapping
Image Removed

Image Added

FresnelTexFresnel(tick)Not supported in bump mapping
Image Removed

Image Added

Color CorrectionColorCorrection(tick)Not supported in bump mapping
Image Removed

Image Added

Bezier Curve

TexBezierCurveColor

(tick)Not supported in bump mapping
Image Removed

Image Added

Mix (Map)

TexMix

(tick)Not supported in bump mapping
Image Removed

Image Added

Mix (Operator)

TexCompMax

(tick)Not supported in bump mapping
Image Removed

Image Added

Mix (Value)TexBlend(tick)Not supported in bump mapping
Image Removed

Image Added

Multi-Sub

TexMulti

(tick)Not supported in bump mapping
Image Removed

Image Added

Simple MixTexCombineColor(tick)Not supported in bump mapping
Image Removed

Image Added

Spline CurveTexRemap(tick)Not supported in bump mapping
Image Removed

Image Added

Tri-Planar

TexTriPlanar

(tick)Not supported in bump mapping
 

Image Added

UVW Placement
 

(tick)
 

Image Added

 

 

 

 
Distance
(error)



Footnotes


Anchor
1
1
 – Opacity is rendered the same way a clipper is rendered - it is either transparent or opaque. Mid-opacity is not supported.