Table of Contents

This page provides information about the supported .vrscene features exported from V-Ray for SketchUp/Rhino.

Chaos Vantage has better support for .vrscene files exported from V-Ray Next and later. It is recommend to use the latest officially released V-Ray version.



Lights


UINative NameV-Ray Plugin NameSupport



Light Type:

Point

Spot

Directional

Linear

Rectangular


LightOmni

LightSpot

MayaLightDirect

LightRectangle

LightRectangle


(tick)

(tick)

(tick)

(tick)

(tick)

Enabledenabled

(tick)

Colorcolor

(tick)

Intensityintensity

(tick)

Units:

Default (Scalar)

Lumens

Luminance

Radiant power (W)

Radiance


units=0

units=1

units=2

units=3

units=4


(tick)

(tick)

(tick)

(tick)

(tick)



UINative NameV-Ray Plugin NameSupport

V-Ray Rectangle LightLightRectangle




Enableenabled(tick)

Color/Texture

color

(tick)

Intensityintensity

(tick)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)


units=0

units=1

units=2

units=3

units=4


(tick)

(tick)

(tick)

(tick)

(tick)

Shape:

Rectangle

Disc


is_disk=0

is_disk=1


(tick)

(tick)

U Size/Sizeu_size

(tick)

V Sizev_size

(tick)

Directionality directional

(tick)

Invisibleinvisible

(tick)

No DecaynoDecay

(error)

Shadowsshadows

(tick)

Double SideddoubleSided

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect SpecularaffectSpecular

(tick)

Specular contributionspecular_contribution

(tick)

Affect Reflections affectReflections

(tick)

Reflections contributionreflections_contribution(tick)
Affect Atmosphericsaffect_atmospherics(error)
Atmospherics contributionatmospherics_contribution(error)
Tex. Resolution tex_resolution

(tick)

Caustic SubdivscausticSubdivs

(error)


V-Ray Sphere LightLightSphere


Enableenabled(tick)
Color color

(tick)

Intensity intensity

(tick)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)

 

units=0

units=1

units=2

units=3

units=4


(tick)

(tick)

(tick)

(tick)

(tick)

Size

u_size

(tick)

      
Invisible invisible

(tick)

No Decay

noDecay

(tick)

Shadowsshadows

(tick)

Affect Diffuse

affectDiffuse

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect Specular

affectSpecular

(tick)

Specular contributionspecular_contribution

(tick)

Affect ReflectionsaffectReflections

(tick)

Reflections contributionreflections_contribution(tick)
Affect Atmosphericsaffect_atmospherics(error)
Atmospherics contributionatmospherics_contribution(error)
Caustic SubdivscausticSubdivs

(error)


 V-Ray Spot LightLightSpot


      





Enableenabled(tick)
Color/Texturecolor

(tick)

Intensityintensity

(tick)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)


units=0

units=1

units=2

units=3

units=4


(tick)

(tick)

(tick)

(tick)

(tick)

Cone AngleconeAngle

(tick)

Penumbra AnglepenumbraAngle

(tick)

Penumbra Falloff:

Linear

Smooth Cubic


falloffType=0

falloffType=1


(tick)

(tick)

Decay:

No Decay

Inverse

Inverse Square

Inverse Cube


decay=0

decay=1

decay=2

decay=3


(error)

(error)

(error)

(error)

 Shadow RadiusshadowRadius

(tick)

Shadowsshadows

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect Specular

affectSpecular

(tick)

Specular contributionspecular_contribution

(tick)

Affect Atmosphericsaffect_atmospherics(error)
Atmospherics contributionatmospherics_contribution(error)
Caustics SubdivscausticSubdivs

(error)


V-Ray IES LightLightIES


Enableenabled(tick)
Colorcolor

(tick)

Intensity (lm)power

(tick)

IES Light Fileies_file

(tick)

Shape:

From IES File

Point

Circle

Sphere


ies_light_shape=-1

ies_light_shape=0

ies_light_shape=1

ies_light_shape=2


(tick)

(tick)

(tick)

(tick)

Diameteries_light_diameter

(tick)

Shadowsshadows

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect Specular

affectSpecular

(tick)

Specular contributionspecular_contribution

(tick)

Affect Atmosphericsaffect_atmospherics(error)
Atmospherics contributionatmospherics_contribution(error)
Caustic SubdivscausticSubdivs

(error)


V-Ray Omni LightLightOmni

  


Enableenabled(tick)
Colorcolor

(tick)

Intensityintensity

(tick)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)


units=0

units=1

units=2

units=3

units=4


(tick)

(tick)

(tick)

(tick)

(tick)

Decay:

No Decay

Inverse

Inverse Square

Inverse Cube


decay_type=0

decay_type=1

decay_type=2

decay_type=3


(error)

(error)

(error)

(error)

Shadow RadiusshadowRadius

(tick)

Shadowsshadows

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect Specular

affectSpecular

(tick)

Specular contributionspecular_contribution

(tick)

Affect Atmosphericsaffect_atmospherics(error)
Atmospherics contributionatmospherics_contribution(error)
Caustics SubdivscausticSubdivs

(error)


V-Ray Dome LightLightDome



Enableenabled(tick)
Color/Texture HDRcolor

(tick)

Intensityintensity

(tick)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)


units=0

units=1

units=2

units=3

units=4


(tick)

(error)

(error)

(error)

(error)

Shape:

Hemisphere

Sphere


dome_spherical=0

dome_spherical=1


(error)

(tick)

Finite Domedome_finite_on(error)
Radiusfinite_radius(error)
Projection Heightfinite_cameraHeight(error)
Ground Blendfinite_groundBlend(error)
Use Transform(minus)
Adaptivedome_adaptive

(error)

Invisibleinvisible

(error)

Shadowsshadows

(error)

Affect Alphaaffect_alpha

(error)

Affect DiffuseaffectDiffuse

(error)

Diffuse contributiondiffuse_contribution

(error)

Affect Specular

affectSpecular

(error)

Specular contributionspecular_contribution

(error)

Affect ReflectionsaffectReflections

(error)

Reflections contributionreflections_contribution(error)
 Tex. Resolutiontex_resolution

(error)

 Caustics SubdivscausticSubdivs

(error)

 Target Radiusdome_targetRadius(minus)
 Emit Distancedome_emitRadius(minus)

V-Ray Mesh LightLightMesh


Enableenabled(tick)
Color/Texturecolor

(tick)

Intensityintensity

(tick)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)


units=0

units=1

units=2

units=3

units=4


(tick)

(tick)

(tick)

(tick)

(tick)

Invisibleinvisible

(tick)

No DecaynoDecay

(error)

Shadowsshadows

(tick)

Double SideddoubleSided

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect Specular

affectSpecular

(tick)

Specular contributionspecular_contribution

(tick)

Affect ReflectionsaffectReflections

(tick)

Reflections contributionreflections_contribution(tick)
Affect Atmosphericsaffect_atmospherics(error)
Atmospherics contributionatmospherics_contribution(error)
Tex. Resolutiontex_resolution

(error)

Caustics SubdivscausticSubdivs

(error)


V-Ray Sun LightSunLight

Enableenabled(tick)
Custom Orientationtransform(tick)
Horizontal Angletransform(tick)
Vertical Angletransform(tick)




Colorcolor(tick)

Color Mode:

Filter

Direct

Override


color_mode=0

color_mode=1

color_mode=2


(tick)

(tick)

(tick)

Intensity Multiplierintensity_multiplier(tick)
Size Multipliersize_multiplier(tick)

Sky Model:

Preetham et al

CIE Clear

CIE Overcast

Hosek et al


sky_model.0

sky_model=1

sky_model=2

sky_model=3


(tick)

(tick)

(tick)

(tick)

Horizontal Illuminationhoriz_illum(tick)
Turbidityturbidity(tick)
Ozoneozone(tick)

Albedo Colorground_albedo(tick)
Blend Angleblend_angle(tick)
Horizon Offsethorizon_offset(tick)

 
Enabledclouds_on(tick)
Densityclouds_density(tick)
Virietyclouds_variety(tick)
Cirrus Amountclouds_cirrus_amount(tick)
Height (m)clouds_height(tick)
Thickness (m)clouds_thickness(tick)
Offset X (m)clouds_offset_x(tick)
Offset Y (m)clouds_offset_y(tick)
Phase X (%)clouds_phase_x(tick)
Phase Y (%)clouds_phase_y(tick)
Ground Shadowsclouds_ground_shadows(tick)

Contrailsclouds_contrails_on(error)
Contrails Numberclouds_contrails_num_planes(error)
Contrails Strengthclouds_contrails_strength(error)
Contrails Distortionclouds_contrails_distortion(error)
Contrails Offset X (m)clouds_contrails_offset_x(error)
Contrails Offset Y (m)clouds_contrails_offset_y(error)
Contrails Time

  clouds_contrails_time=0

(error)

Dynamic Clouds-(error)
Wind Direction (deg)clouds_offset_x; clouds_offset_y(error)
Wind Speed (m/s)clouds_offset_x; clouds_offset_y(error)
Phase Velocity (%/s)clouds_phase_x; clouds_phase_x(error)

Invisibleinvisible(tick)
Shadowsshadows(tick)
Affect DiffuseaffectDiffuse(tick)
Affect SpecularaffectSpecular(tick)
Affect Atmosphericsaffect_atmospherics(error)
Atmospherics contributionatmospherics_contribution(error)
Atmospheric Shadowsatmos_shadows(error)
Caustic SubdivisionscausticSubdivs(error)
Emit Radius– (minus)



Camera


UINative nameV-Ray plugin name (plugin/parameter)Support

CameraCameraPhysical

Type:

Standard

VR Spherical Panorama

VR Cubemap


SettingsCamera/type=0

SettingsCamera/type=9

SettingsCamera/type=10


(tick)

(error)

(error)

StereoRenderView/stereo_on(error)
Enable Exposure

exposure

(tick)
Exposure Value (EV)combination of ISO, f_number, shutter_speed(tick)
Exposure Value (EV) AutoSettingsCamera/auto_exposure(error)
CompensationSettingsCamera/auto_exposure_compensation(error)
White Balancewhite_balance(tick)
White Balance AutoSettingsCamera/auto_white_balance(error)
Auto Values– (minus)
Depth of Fielduse_dof(tick)
Defocuscombination of ISO, f_number(tick)

Focus Source:

Fixed Distance

Camera Target

Fixed Point



(minus)

(minus)

(minus)

Focus Distancefocus_distance(tick)
Vignettingvignetting(error)
Vertical Tiltlens_shift(tick)

Film Sensitivity (ISO)ISO(tick)
Aperture (F Number)f_number(tick)
Shutter Speedshutter_speed(tick)
Bladesblades_num(tick)
Enable Bladesblades_enable(tick)
Center Biascenter_bias(error)
Rotationblades_rotation(tick)
Anisotropyanisotropy(error)



Geometry


Native NameV-Ray Plugin NameSupportNotes

V-Ray Clipper

VRayClipper

(error)


V-Ray DecalVRayDecal(tick)
V-Ray DisplacementGeomDisplacedMesh

(tick)


V-Ray EnmeshGeomEnmesh(error)

V-Ray Fur

GeomHair

(tick)


V-Ray Infinite PlaneGeomPlane

(error)


V-Ray Proxy Mesh

GeomMeshFile

(tick)


V-Ray Proxy SceneVRayScene

(tick)


V-Ray ScatterInstancer(tick)
V-Ray Scene ImporterVRayScene(tick)



Environment


Native NameV-Ray Plugin NameSupport
Environment Fog
(tick)



Materials


Native NameV-Ray Plugin NameSupport
BumpBRDFBump
  • Base material
  • Map
  • Amount


BlendBRDFLayered
  • Base material
  • Layer materials

Car Paint 2

  • Base color
  • Base reflection
  • Base glossiness
  • Coat color
  • Coat strength
  • Coat glossiness
BRDFCarPaint2
EmissiveBRDFLight
  • Color
  • Intensity
HairBRDFHair3

(error)

MultiMaterialMtlMulti(tick)
Outline OverrideBRDFToonMtlLoads as BRDFVRayMtl, toon parameters are ignored.
OverrideMtlOverride
  • Base material
  • GI material
  • Reflect material
  • Refract material
Subsurface ScatteringBRDFSSS2Complex
  • Index of refraction
  • Sub-surface color
  • Specular color
  • Specular amount
  • Specular glossiness
Stochastic FlakesBRDFStochasticFlakes
  • Hilight Glossiness
  • BRDF Type: GGX
Two SidedMtl2Sided
  • Front Material
  • Back Material
  • Translucency
VRscanBRDFScanned(error)
WrapperMtlWrapper
  • Base material



VRayMtl


UINative nameV-Ray plugin Name (plugin/parameter)Support
GenericBRDFVRayMtl

Colordiffuse(tick)
Diffuse Texturediffuse(tick)
Diffuse Roughnessroughness(error)
Diffuse Roughness Textureroughness(error)

Reflection Colorreflect(tick)
Reflection Color Texturereflect(tick)
Reflection Glossinessreflect_glossiness(tick)
Reflection Glossiness Texturereflect_glossiness(tick)
Fresnelfresnel(tick)
Reflection IORfresnel_ior(tick)
Reflection IOR Texturefresnel_ior(tick)
Metalnessmetalness(tick)
Metalness Texturemetalness(tick)
GGX Tail Falloffgtr_gamma(error)

Surface Control:

Use Glossiness

Use Roughness


option_use_roughness=0

option_use_roughness=1


(tick)

(tick)

BRDF Type:

Phong

Blinn

Ward

Microfacet GTR (GGX)


brdf_type=0

 brdf_type=1

 brdf_type=2

 brdf_type=4


(tick)

(tick)

(tick)

(tick)

Back Side Reflectoption_reflect_on_back

(tick)

Max Depthreflect_depth(error)

Affect Channels:

Color only

Color+alpha

All Channels


refract_affect_alpha=0

refract_affect_alpha=1

refract_affect_alpha=2


(error)

(error)

(error)

Trace Reflectionsreflect_trace

(error)

Anisotropyanisotropy(error)
Anisotropy Textureanisotropy(error)
Rotationanisotropy_rotation(error)
Rotation Textureanisotropy_rotation(error)

Derivation:

Local axis

Map channel


anisotropy_derivation=0

anisotropy_derivation=0


(error)

(error)

Local Axis:

X

Y

Z


anisotropy_axis=0

anisotropy_axis=1

anisotropy_axis=2


(error)

(error)

(error)

Map Channel/Setanisotropy_derivation(error)

Distance onreflect_dim_distance(error)
Distancereflect_dim_distance_on(error)
Dim Falloffreflect_dim_distance_falloff(error)

Translucency set to None


Translucency set to Volumetric


Translucency set to SSS

Refraction Colorrefract(tick)
Refraction Color Texturerefract(tick)
IORrefract_ior(tick)
IOR Texturerefract_ior(tick)
Refraction Glossinessrefract_glossiness(tick)
Refraction Glossiness Texturerefract_glossiness(tick)
Thin-Walledrefract_thin_walled(tick)
Fog Colorfog_color

(tick)

Fog Color Texturefog_color_tex(error)
Depth (cm) / Scale (cm)fog_mult

(tick)

Translucency:

None

Volumetric

SSS


translucency=0

translucency=4

translucency=6


(error)

(error)

(error)

Scatter Color / SSS Colortranslucency_color

(error)

Scatter Color Texture / SSS Color Texturetranslucency_color

(error)

SSS Amounttranslucency_amount

(error)

Scatter Radius

Affect Shadowsrefract_affect_shadows(tick)
Fog Units Scalingfog_unit_scale_on(error)
Max Depthrefract_depth(error)

Affect Channels:

Color only

Color+alpha

All Channels


refract_affect_alpha=0

refract_affect_alpha=1

refract_affect_alpha=2


(error)

(error)

(error)

Trace Refractionsrefract_trace

(error)

Dispersion ondispersion_on(error)
Abbedispersion(error)


Fog Scattering ontranslucency(error)

Type:

Hard (wax)

Hybrid


translucency=1

translucency=3


(error)

(error)

Back-side Colortranslucency_color(error)
Back-side Color Texturetranslucency_color
Scatter Coefftranslucency_scatter_coeff(error)
Fwd/back Coefftranslucency_scatter_dir(error)
Thicknesstranslucency_thickness(error)
Light Multipliertranslucency_light_mult(error)

Coat Amount

coat_amount

(tick)

Coat Amount Texturecoat_amount

(tick)

Coat Colorcoat_color

(tick)

Coat Color Texturecoat_color

(tick)

Coat Glossinesscoat_glossiness

(tick)

Coat Glossiness Texturecoat_glossiness

(tick)

Coat IORcoat_ior

(tick)

Coat IOR Texturecoat_ior

(tick)

  


Coat Bump Enabledcoat_bump_lock(tick)

Mode/Map:

Bump Map

Bump Texture Channel

Normal Map


coat_bump_type=0

coat_bump_type=5

coat_bump_type=1

 

(error)

(error)

(error)

Coat Bump Map Texture coat_bump_map(error)
Amountcoat_bump_amount

(error)

Amount Texturecoat_bump_amount

(error)

Sheen Colorsheen_color

(error)

Sheen Color Texturesheen_color

(error)

Sheen Glossinesssheen_glossiness

(error)

Sheen Glossiness Texturesheen_glossiness

(error)

Thickness Map

Thickness Min (nm)

Thickness Max (nm)

IOR

IOR Texture

Color

Self-Illumination Color Texture

Intensity

Compensate EV



Opacityopacity(error)
Opacity Textureopacity(tick) 1

Custom Source:

Diffuse Texture Alpha

Opacity Texture Alpha


opacity/TexCombineFloat

opacity/TexAColorChannel/mode=3


(tick)

(error)

Mode:

Normal

Clip

Stochastic


opacity_mode=0

opacity_mode=1

opacity_mode=2


(error)

(tick) 1

(error)

Bump Mode/Map:

Bump Map

Normal Map


bump_type=0

bump_type=1


(tick)

(tick)

Bump Map Texture bump_map (tick)
Amount bump_amount (tick)
Amount Texture bump_amount (error)

Mode:

Multiply

Blend amount


TexCombineColor/color

TexCombineColor/texture_multiplier


(tick)

(tick)

Colordiffuse/TexCombineColor/texture_multiplier(tick)
Color Texturediffuse/TexCombineColor/texture_multiplier(tick)
Reflection Colorreflect/TexCombineColor/texture_multiplier(tick)
Reflection Color Texturereflect/TexCombineColor/texture_multiplier(tick)
Reflection Glossinessreflect_glossiness/TexCombineColor/texture_multiplier(tick)
Reflection Glossiness Texturereflect_glossiness/TexCombineColor/texture_multiplier(tick)
Refraction Colorrefract/TexCombineColor/texture_multiplier(tick)
Refraction Color Texturerefract/TexCombineColor/texture_multiplier(tick)
IORrefract_ior/TexCombineColor/texture_multiplier(tick)
IOR Texturerefract_ior/TexCombineColor/texture_multiplier(tick)
Refraction Glossinessrefract_glossiness/TexCombineColor/texture_multiplier(tick)
Refraction Glossiness Texturerefract_glossiness/TexCombineColor/texture_multiplier(tick)
Opacityopacity/TexCombineColor/texture_multiplier(error)
Opacity Textureopacity/TexCombineColor/texture_multiplier(error)

Color

Opacity

Texture Mode:

Auto

Texture Helper

Custom



Can be Overridden


EmissiveBRDFLight

Colorcolor(tick)
Color Texturecolor(tick)
IntensitycolorMultiplier(tick)
Intensity TexturecolorMultiplier(tick)
Transparencytransparency(error)
Transparency Texturetransparency(error)
Emit On Back SidedoubleSided(error)
Compensate EVcompensateExposure(error)
Color*OpacitymultiplyByOpacity(error)

Mode:

Multiply

Blend amount


TexCombineColor/color

TexCombineColor/texture_multiplier


(tick)

(tick)

ColorTexCombineColor(tick)
IntensityTexCombineColor(tick)
TransparencyTexCombineColor

(error)


BumpBRDFBump

Basebase_brdf(tick)

Mode/Map:

Bump Map

Bump Texture Channel

Normal Map


BRDFBump/bump_tex_color

BRDFBump/bump_tex_color

BRDFBump/bump_tex_color


(tick)

(tick)

(tick)

AmountBRDFBump/bump_tex_mult

(tick)

Amount TextureBRDFBump/bump_tex_mult_tex(error)
Delta ScaleBRDFBump/bump_delta_scale(error)



Maps



Native Name

V-Ray Plugin Name

SupportNote

Bulge

TexBulge

(tick)Not supported in bump mapping

CheckerTexChecker(tick)Not supported in bump mapping

ClothTexCloth(tick)Not supported in bump mapping

GridTexGrid(tick)Not supported in bump mapping

Leather

TexLeather(tick)Not supported in bump mapping

TilesTexTiles(tick)Not supported in bump mapping

UVWTexUVW(tick)

Water

TexWater

(error)

CellularTexCellular(tick)Not supported in bump mapping

GraniteTexGranite(tick)Not supported in bump mapping

MarbleTexMarble(tick)Not supported in bump mapping

Noise ATexNoise(tick)Not supported in bump mapping

Noise BTexNoiseMax(tick)Not supported in bump mapping

RockTexRock(tick)Not supported in bump mapping

SmokeTexSmoke(tick)Not supported in bump mapping

SpeckleTexSpeckle(tick)Not supported in bump mapping

SplatTexSplat(tick)Not supported in bump mapping

StuccoTexStucco(tick)Not supported in bump mapping

Bitmap

TexBitmap

(tick)

Color

TexAColor

(tick)

GradientTexRamp(tick)Not supported in bump mapping

Sky

TexSky

(error)

Temperature

TexTemperature

(error)

Curvature

TexCurvature

(error)

Dirt

TexDirt

(error)

Edges

TexEdges

(tick)

Not supported in opacity mapping

FalloffTexFalloff(tick)Not supported in bump mapping

FresnelTexFresnel(tick)Not supported in bump mapping

Color CorrectionColorCorrection(tick)Not supported in bump mapping

Bezier Curve

TexBezierCurveColor

(tick)Not supported in bump mapping

Mix (Map)

TexMix

(tick)Not supported in bump mapping

Mix (Operator)

TexCompMax

(tick)Not supported in bump mapping

Mix (Value)TexBlend(tick)Not supported in bump mapping

Multi-Sub

TexMulti

(tick)Not supported in bump mapping

Simple MixTexCombineColor(tick)Not supported in bump mapping

Spline CurveTexRemap(tick)Not supported in bump mapping

Tri-Planar

TexTriPlanar

(tick)Not supported in bump mapping

UVW Placement
(tick)

Distance
(error)



Footnotes


 – Opacity is rendered the same way a clipper is rendered - it is either transparent or opaque. Mid-opacity is not supported.

Was this helpful?