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This page provides information about the supported .vrscene features exported from V-Ray for SketchUp/Rhino.
UI Text Box | ||
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Chaos Vantage has better support for .vrscene files exported from V-Ray Next and later. It is recommend to use the latest officially released V-Ray version. |
Lights
UI | Native Name | V-Ray Plugin Name | Support | |
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Standard Rhino Lights
| Light Type: Point Spot Directional Linear Rectangular |
LightOmni LightSpot MayaLightDirect LightRectangle LightRectangle |
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Enabled | enabled | |||
Color | color | |||
Intensity | intensity | |||
Units: Default (Scalar) Lumens Luminance Radiant power (W) Radiance |
units=0 units=1 units=2 units=3 units=4 |
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UI | Native Name | V-Ray Plugin Name | Support | |
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V-Ray Lights
| V-Ray Rectangle Light | LightRectangle | ||
| Enable | enabled | ![]() | |
Color/Texture | color | |||
Intensity | intensity | |||
Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) |
units=0 units=1 units=2 units=3 units=4 |
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Shape: Rectangle Disc |
is_disk=0 is_disk=1 |
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U Size/Size | u_size | |||
V Size | v_size | |||
Directionality | directional | |||
Portal Light: Accurate Simple |
lightPortal=1 lightPortal=2 |
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Invisible | invisible | |||
No Decay | noDecay | |||
Shadows | shadows | |||
Double Sided | doubleSided | |||
Affect Diffuse | affectDiffuse | |||
Diffuse contribution | diffuse_contribution | |||
Affect Specular | affectSpecular | |||
Specular contribution | specular_contribution | |||
Affect Reflections | affectReflections | |||
Tex. Resolution | tex_resolution | |||
Caustic Subdivs | causticSubdivs | |||
V-Ray Sphere Light | LightSphere | |||
| Enable | enabled | ![]() | |
Color | color | |||
Intensity | intensity | |||
Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) | units=0 units=1 units=2 units=3 units=4 |
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Size | u_size | |||
Invisible | invisible | |||
No Decay | noDecay | |||
Shadows | shadows | |||
Affect Diffuse | affectDiffuse | |||
Diffuse contribution | diffuse_contribution | |||
Affect Specular | affectSpecular | |||
Specular contribution | specular_contribution | |||
Affect Reflections | affectReflections | |||
Caustic Subdivs | causticSubdivs | |||
V-Ray Spot Light | LightSpot | |||
| Enable | enabled | ![]() | |
Color/Texture | color | |||
Intensity | intensity | |||
Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) |
units=0 units=1 units=2 units=3 units=4 |
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Cone Angle | coneAngle | |||
Penumbra Angle | penumbraAngle | |||
Penumbra Falloff: Linear Smooth Cubic |
falloffType=0 falloffType=1 |
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Decay: No Decay Inverse Inverse Square Inverse Cube |
decay=0 decay=1 decay=2 decay=3 |
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Shadow Radius | shadowRadius | |||
Shadows | shadows | |||
Affect Diffuse | affectDiffuse | |||
Diffuse contribution | diffuse_contribution | |||
Affect Specular | affectSpecular | |||
Specular contribution | specular_contribution | |||
Caustics Subdivs | causticSubdivs | |||
V-Ray IES Light | LightIES | |||
| Enable | enabled | ![]() | |
Color | color | |||
Intensity (lm) | power | |||
IES Light File | ies_file | |||
Shape: From IES File Point Circle Sphere |
ies_light_shape=-1 ies_light_shape=0 ies_light_shape=1 ies_light_shape=2 |
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Diameter | ies_light_diameter | |||
Shadows | shadows | |||
Affect Diffuse | affectDiffuse | |||
Diffuse contribution | diffuse_contribution | |||
Affect Specular | affectSpecular | |||
Specular contribution | specular_contribution | |||
Caustic Subdivs | causticSubdivs | |||
V-Ray Omni Light | LightOmni | |||
| Enable | enabled | ![]() | |
Color | color | |||
Intensity | intensity | |||
Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) |
units=0 units=1 units=2 units=3 units=4 |
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Decay: No Decay Inverse Inverse Square Inverse Cube |
decay_type=0 decay_type=1 decay_type=2 decay_type=3 |
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Shadow Radius | shadowRadius | |||
Shadows | shadows | |||
Affect Diffuse | affectDiffuse | |||
Diffuse contribution | diffuse_contribution | |||
Affect Specular | affectSpecular | |||
Specular contribution | specular_contribution | |||
Caustics Subdivs | causticSubdivs | |||
V-Ray Dome Light | LightDome | |||
| Enable | enabled | ![]() | |
Color/Texture HDR | color | |||
Intensity | intensity | |||
Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) |
units=0 units=1 units=2 units=3 units=4 |
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Shape: Hemisphere Sphere |
dome_spherical=0 dome_spherical=1 |
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Use Transform | – | ![]() | ||
Adaptive | dome_adaptive | |||
Invisible | invisible | |||
Shadows | shadows | |||
Affect Alpha | affect_alpha | |||
Affect Diffuse | affectDiffuse | |||
Diffuse contribution | diffuse_contribution | |||
Affect Specular | affectSpecular | |||
Specular contribution | specular_contribution | |||
Affect Reflections | affectReflections | |||
Tex. Resolution | tex_resolution | |||
Caustics Subdivs | causticSubdivs | |||
Target Radius | dome_targetRadius | ![]() | ||
Emit Distance | dome_emitRadius | ![]() | ||
V-Ray Mesh Light | LightMesh | |||
| Enable | enabled | ![]() | |
Color/Texture | color | |||
Intensity | intensity | |||
Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) |
units=0 units=1 units=2 units=3 units=4 |
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Invisible | invisible | |||
No Decay | noDecay | |||
Shadows | shadows | |||
Double Sided | doubleSided | |||
Affect Diffuse | affectDiffuse | |||
Diffuse contribution | diffuse_contribution | |||
Affect Specular | affectSpecular | |||
Specular contribution | specular_contribution | |||
Affect Reflections | affectReflections | |||
Tex. Resolution | tex_resolution | |||
Caustics Subdivs | causticSubdivs | |||
V-Ray Sun Light | SunLight | |||
| Enable | enabled | ![]() | |
Color | color | ![]() | ||
Color Mode: Filter Direct Override |
color_mode=0 color_mode=1 color_mode=2 |
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Intensity Multiplier | intensity_multiplier | ![]() | ||
Size Multiplier | size_multiplier | ![]() | ||
Sky Model: Preetham et al CIE Clear CIE Overcast Hosek et al |
sky_model.0 sky_model=1 sky_model=2 sky_model=3 |
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Horizontal Illumination | horiz_illum | ![]() | ||
Turbidity | turbidity | ![]() | ||
Ozone | ozone | ![]() | ||
Albedo Color | ground_albedo | ![]() | ||
Bend Angle | blend_angle | ![]() | ||
Horizon Offset | horizon_offset | ![]() | ||
Invisible | invisible | ![]() | ||
Shadows | shadows | ![]() | ||
Affect Diffuse | affectDiffuse | ![]() | ||
Affect Specular | affectSpecular | ![]() | ||
Caustic Subdivisions | causticSubdivs | ![]() | ||
Emit Radius | – | ![]() |
Camera
UI | Native name | V-Ray plugin name (plugin/parameter) | Support |
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Camera | CameraPhysical | ||
Type: Standard VR Spherical Panorama VR Cubemap |
SettingsCamera/type=0 SettingsCamera/type=9 SettingsCamera/type=10 |
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Stereo | RenderView/stereo_on | ![]() | |
Enable Exposure | exposure | ![]() | |
Exposure Value (EV) | combination of ISO, f_number, shutter_speed | ![]() | |
Exposure Value (EV) Auto | SettingsCamera/auto_exposure | ![]() | |
Compensation | SettingsCamera/auto_exposure_compensation | ![]() | |
White Balance | white_balance | ![]() | |
White Balance Auto | SettingsCamera/auto_white_balance | ![]() | |
Auto Values | – | ![]() | |
Depth of Field | use_dof | ![]() | |
Defocus | combination of ISO, f_number | ![]() | |
Focus Source: Fixed Distance Camera Target Fixed Point |
– – – |
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Focus Distance | focus_distance | ![]() | |
Vignetting | vignetting | ![]() | |
Vertical Tilt | lens_shift | ![]() | |
Film Sensitivity (ISO) | ISO | ![]() | |
Aperture (F Number) | f_number | ![]() | |
Shutter Speed | shutter_speed | ![]() | |
Blades | blades_num | ![]() | |
Enable Blades | blades_enable | ![]() | |
Center Bias | center_bias | ![]() | |
Rotation | blades_rotation | ![]() | |
Anisotropy | anisotropy | ![]() |
Geometry
Native Name | V-Ray Plugin Name | Support |
V-Ray Clipper | VRayClipper | |
V-Ray Displacement | GeomDisplacedMesh | |
V-Ray Fur | GeomHair | |
V-Ray Plane | GeomPlane | |
V-Ray Proxy | GeomMeshFile | |
V-Ray Scene | VRayScene |
Materials
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VRayMtl
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Maps
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Footnotes
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