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Overview

 

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V-Ray for Cinema 4D offers two types of materials - the classic materials and the node materials (available for Cinema 4D versions 21.1 and later only). 

These materials are quite versatile, and each can be used in a number of ways to achieve a needed look - from simulating simple surface properties like plastics and metals to complex uses such as translucent objects, subsurface materials such as skin, and even light-emitting objects.

For more details on each material, please see their dedicated pages.

 

 



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Classic Materials

V-Ray materials available in all V-Ray versions.

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Node Materials

V-Ray node materials used in the V-Ray Node Space.

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Double-click to Create Materials

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V-Ray supports creating V-Ray materials by double-clicking in the Material Manager. 


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  • For Cinema 4D 2023 and later, in the Render Settings, you need to set the Render Engine to V-Ray. By default, the Material Manager automatically detects the render engine and creates the corresponding material. Double-clicking creates a V-Ray Material Node.
    • To create a Classic V-Ray Material using this method, go to Edit > Preferences... > Material and set the Default Material to V-Ray Material.
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  • For Cinema 4D versions prior to 2023, go to Edit > Preferences... > Material and set the Default Material to V-Ray Material. This enables the Material Manager to create a Classic V-Ray Material on each double-click, regardless of the render engine.
    • To create a V-Ray Node Material this way, go to Edit > Preferences... 

 

 

 

 

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