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The V-Ray Physical Camera uses real-world camera settings such as f-stop, focal length, and shutter speed to set up the virtual CG camera. It also makes it easier to use light sources with real-world illumination, such as V-Ray Lights with physical units or V-Ray Sun and Sky.


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titleUI Path: V-Ray menu > Cameras > Physical Camera
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UI Path: V-Ray menu > Cameras > Physical Camera

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UI Path: V-Ray Toolbar > Physical Camera

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Tilt and Shift

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Automatic Vertical TiltWhen enabled, preserves the vertical tilt when the camera is being animated.

Vertical Tilt – Vertical tilt that allows the simulation of tilt lenses for 2-point perspective. See the Vertical Tilt example for more information.

Horizontal Tilt – Horizontal tilt that allows the simulation of tilt lenses for 2-point perspective. Changing these parameters is similar to applying a camera correction modifier. See the Horizontal Tilt example for more information.

Vertical Shift – Vertically offsets the camera field of view as a fraction of the current view. For example, a value of 0.5 offsets 5 offsets the camera by half of the current image height in an upwards direction. See the Vertical Shift example for more information.

Horizontal Shift – Horizontally offsets the camera field of view as a fraction of the current view. For example, a value of 0.5 offsets the camera by half of the current image width to the left. See the Horizontal Shift example for more information.

The Guess Vertical Tilt and Guess Horizontal Tilt options allow you to correct the tilt of the rendered image to achieve a 2-point perspective automatically. We recommend using these options for quick corrections. If you need to be more precise, use the manual tilt and shift options.

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Depth of Field

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